Added Tests project, Callback functions are in progress, NetworkBuffer is done, Network Message is WIP but already has a lot of code, Serializer is done (subject to change), Utility classes are being made, and TcpClientWindows is WIP.
Every single piece of code wrote today may or not change, but it will probably change because ill find a better way to do it xD
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53
src/NetworkMessage.cpp
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53
src/NetworkMessage.cpp
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#include "NetworkMessage.hpp"
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#include "Utility.hpp"
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#include "Serializer.hpp"
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NetworkMessage::NetworkMessage()
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{
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}
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NetworkMessage::NetworkMessage(uint16 sender, byte distribution_mode, uint16 destination_id, byte tag, uint16 subject, NetworkBuffer buffer) :
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sender(sender), distribution_mode(distribution_mode), destination_id(destination_id), tag(tag), subject(subject), buffer(buffer)
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{
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}
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NetworkMessage::~NetworkMessage()
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{
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}
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const NetworkMessage &NetworkMessage::EncodeMessage()
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{
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return NetworkMessage();
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}
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const NetworkMessage & NetworkMessage::DecodeMessage(const NetworkBuffer &buffer)
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{
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NetworkMessage message = DecodeMessageHeader(buffer);
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message.data = DecodeMessageData(buffer);
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return message;
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}
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void *NetworkMessage::DecodeMessageData(const NetworkBuffer &buffer)
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{
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if (buffer.body_size < 9)
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return nullptr;
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byte version = buffer.body[0];
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switch (version)
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{
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case 0:
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{
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break;
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}
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default:
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{
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//version nor supported
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return nullptr;// WORKING HERE!!!!!!!!!!!
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}
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}
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}
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const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer)
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{
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return NetworkMessage(Utility::BitConverter::ToUint16(buffer.body, 1), buffer.body[3], Utility::BitConverter::ToUint16(buffer.body, 4),
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buffer.body[6], Utility::BitConverter::ToUint16(buffer.body, 7), buffer);
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}
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