Started VoidNet

This commit is contained in:
xX-TheDoctor-Xx
2016-03-24 21:29:23 +00:00
commit 52dc832c22
7 changed files with 280 additions and 0 deletions

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VoidNet/VoidNet.sln Normal file
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#include "Connection.h"
VoidNet::Connection::Connection()
{
}
VoidNet::Connection::Connection(std::string IPAddress, unsigned int PortNumber) :
IPAddress(IPAddress), PortNumber(PortNumber)
{
}
VoidNet::Connection::~Connection()
{
delete socket;
}
VoidNet::Connection &VoidNet::Connection::operator=(const Connection &con)
{
return (VoidNet::Connection)con;
VoidNet::Connection asd;
VoidNet::Connection dsa;
}
bool VoidNet::Connection::operator==(Connection &con)
{
//return socket == con.socket;
return false;
}
bool VoidNet::Connection::operator!=(Connection &con)
{
//return socket != con.socket;
return false;
}
std::string VoidNet::Connection::getIPAddress()
{
return IPAddress;
}
unsigned int VoidNet::Connection::getPortNumber()
{
return PortNumber;
}

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#pragma once
#include <Windows.h>
#include <WinSock2.h>
#include <string>
namespace VoidNet
{
struct Connection
{
// Default constructor
Connection();
// Using this constructor will connect automatically
// PortNumber grater than 0
// IPAddress cant be null
Connection(std::string, unsigned int);
// Destructor
~Connection();
// Assignment operator
VoidNet::Connection &operator = (const Connection&);
bool operator == (Connection&);
bool operator != (Connection&);
// this will return the IPAddress of the client connected
std::string getIPAddress();
// this will return the Port Number of the client connected
unsigned int getPortNumber();
private:
// connection socket
SOCKET *socket;
// client ip address
std::string IPAddress;
// client port
unsigned int PortNumber;
};
}

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10
VoidNet/VoidNet/Enums.h Normal file
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#pragma once
namespace VoidNet
{
enum Protocol
{
TCP,
UDP
};
}

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