Got tcp receiving for windows done

Callbacks are done - maybe ill add a few more later - i dont know if they will work correctly yet
Fixed the Serialization class
Added internal tags - for now it only has CONNECT and DISCONNECT - maybe ill add more later
Fixed some data type parameters in some functions
This commit is contained in:
xX-TheDoctor-Xx
2016-07-17 19:59:22 +01:00
parent 16ed3619b3
commit 72aa8ee0c4
11 changed files with 56 additions and 22 deletions

View File

@ -2,6 +2,8 @@
#include "Utility.hpp"
#include "Config.hpp"
#include "NetworkBuffer.hpp"
#include "Callbacks.hpp"
#include "Tags.hpp"
#include <iostream>
@ -95,27 +97,37 @@ VoidCode TcpClient::Connect()
return VOID_COULDNT_CONNECT;
}
char *TcpClient::ReceiveDataArray()
NetworkBuffer TcpClient::ReceiveDataArray()
{
NetworkBuffer buffer;
if (recv(socket, reinterpret_cast<char*>(buffer.body_size), 4, 0) != 4 || WSAGetLastError() != 0)
{
// there was a problem receiving the body size of the message
return nullptr;
return NetworkBuffer();
}
buffer.body = new byte[buffer.body_size]();
if (recv(socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0) != buffer.body_size || WSAGetLastError() != 0)
{
//there was a problem receiving the body of the message
return nullptr;
return NetworkBuffer();
}
return buffer;
}
const NetworkMessage &TcpClient::ReceiveData()
{
NetworkBuffer received_data = ReceiveDataArray();
NetworkMessage message = NetworkMessage(received_data);
if (message.tag == CONNECT)
OnConnect(message.sender);
else if (message.tag == DISCONNECT)
OnDisconnect(message.sender);
else
OnMessage(message.sender, message.tag, message.subject, message.data);
return message;
}
bool TcpClient::SendData(const NetworkMessage &message)