Added a bunch of undefs to Defs.hpp
Hanshake now has distribution_mode Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16 Removed process_all_data method in VoidNetClient.hpp Placed some functions that are OS independent in main cpp files to prevent the DRY concept Fixed receive_data_array method in TcpClientWindows.cpp VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
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@ -5,11 +5,60 @@
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#pragma once
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#define WIN32_LEAN_AND_MEAN
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#define _WINSOCKAPI_
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#define _CRT_SECURE_NO_DEPRECATE
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#pragma comment(lib, "ws2_32.lib")
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#include <windows.h>
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#include <winsock2.h>
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#include <WS2tcpip.h>
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#undef GetBinaryType
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#undef GetShortPathName
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#undef GetLongPathName
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#undef GetEnvironmentStrings
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#undef SetEnvironmentStrings
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#undef FreeEnvironmentStrings
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#undef FormatMessage
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#undef EncryptFile
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#undef DecryptFile
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#undef CreateMutex
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#undef OpenMutex
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#undef CreateEvent
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#undef OpenEvent
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#undef CreateSemaphore
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#undef OpenSemaphore
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#undef LoadLibrary
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#undef GetModuleFileName
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#undef CreateProcess
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#undef GetCommandLine
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#undef GetEnvironmentVariable
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#undef SetEnvironmentVariable
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#undef ExpandEnvironmentStrings
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#undef OutputDebugString
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#undef FindResource
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#undef UpdateResource
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#undef FindAtom
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#undef AddAtom
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#undef GetSystemDirectory
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#undef GetTempPath
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#undef GetTempFileName
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#undef SetCurrentDirectory
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#undef GetCurrentDirectory
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#undef CreateDirectory
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#undef RemoveDirectory
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#undef CreateFile
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#undef DeleteFile
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#undef SearchPath
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#undef CopyFile
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#undef MoveFile
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#undef ReplaceFile
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#undef GetComputerName
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#undef SetComputerName
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#undef GetUserName
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#undef LogonUser
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#undef GetVersion
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#undef GetObject
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#undef SendMessage
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typedef signed char int8, sbyte;
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typedef unsigned char uint8, byte;
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typedef signed short int16;
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@ -173,7 +222,7 @@ const uint16 default_server_port = 61250;
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enum DistributionType
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{
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All = 1, // Others and Server
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AllAndMe, // Other, Server and Ourselfs
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AllAndMe, // Other, Server and the user sending the message
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Server,
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Others,
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ID,
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@ -181,7 +230,7 @@ enum DistributionType
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enum ConnectionCode
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{
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Accept = 0,
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Accept,
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Reject
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};
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