Added a bunch of undefs to Defs.hpp

Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
This commit is contained in:
xX-TheDoctor-Xx
2016-08-15 17:26:50 +01:00
parent fcc5c570e1
commit 8ceefbd9fe
16 changed files with 427 additions and 365 deletions

View File

@ -1,14 +1,14 @@
#include "TcpClient.hpp"
#include "Utility.hpp"
#include "Config.hpp"
#include "NetworkBuffer.hpp"
#include "Handshake.hpp"
#include <iostream>
#include <thread>
#include <future>
#undef SendMessage
TcpClient::TcpClient(const SOCKET & socket)
{
tcp_socket = socket;
}
bool TcpClient::initialize(const std::string &ip, uint16 port)
{
@ -44,26 +44,6 @@ bool TcpClient::initialize(const std::string &ip, uint16 port)
return initialized = true;
}
TcpClient::TcpClient()
{
}
TcpClient::TcpClient(const SOCKET & socket)
{
tcp_socket = socket;
}
TcpClient::TcpClient(const std::string &ip) : port(default_client_port)
{
initialize(ip);
}
TcpClient::TcpClient(const std::string &ip, uint16 port) :
ip(ip), port(port)
{
initialize(ip, port);
}
TcpClient::~TcpClient()
{
freeaddrinfo(result);
@ -89,48 +69,16 @@ void TcpClient::Shutdown()
WSACleanup();
}
const std::string &TcpClient::GetIP()
{
return ip;
}
uint16 TcpClient::GetPort()
{
return port;
}
void TcpClient::SetIP(const std::string & ip)
{
this->ip = ip;
}
void TcpClient::SetPort(uint16 port)
{
this->port = port;
}
uint16 TcpClient::GetID()
{
return id;
}
void TcpClient::SetID(uint16 id)
{
this->id = id;
}
bool TcpClient::Connect()
{
if (!initialized)
{
if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4)
return false;
if (port == 0)
return false;
if (initialize(ip, port) != true)
if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4 && port == 0 && !initialize(ip, port))
return false;
}
uint16 connect_code = ::connect(tcp_socket, result->ai_addr, result->ai_addrlen);
else return false;
uint16 connect_code = connect(tcp_socket, result->ai_addr, result->ai_addrlen);
if (connect_code == SOCKET_ERROR)
return false;
@ -161,10 +109,10 @@ const NetworkBuffer &TcpClient::receive_data_array()
if (DataAvailable(temp) && temp > sizeof(int32))
{
byte *header = new byte[sizeof(int32)]();
if (recv(tcp_socket, reinterpret_cast<char*>(header), sizeof(int32), 0) != 4)
if (recv(tcp_socket, reinterpret_cast<char*>(header), sizeof(int32), 0) != sizeof(int32))
//invalid header
return NetworkBuffer();
buffer.header = std::vector<byte>(header, header + 4);
buffer.header = std::vector<byte>(header, header + sizeof(int32));
}
else
return NetworkBuffer();
@ -184,33 +132,6 @@ const NetworkBuffer &TcpClient::receive_data_array()
return buffer;
}
void TcpClient::receive_data(TcpClient *client)
{
while (client->receive)
{
NetworkMessage message(client->receive_data_array());
if (message.valid)
{
if (message.tag == CONNECT) // some user has connected
std::async(std::launch::async, client->OnConnect, message.sender);
else if (message.tag == DISCONNECT) // some user has disconnected
std::async(std::launch::async, client->OnDisconnect, message.sender);
else
std::async(std::launch::async, client->OnMessage, message.sender, message.tag, message.subject, message.data); // we received data
}
}
}
void TcpClient::ReceiveMessages()
{
std::async(std::launch::async, &receive_data, this);
}
const NetworkMessage & TcpClient::ReceiveMessage()
{
return receive_data_array();
}
void TcpClient::send_network_message(const NetworkMessage &message, TcpClient *client)
{
NetworkBuffer buffer = NetworkMessage::EncodeMessage(message);
@ -222,11 +143,6 @@ void TcpClient::send_network_message(const NetworkMessage &message, TcpClient *c
}
}
void TcpClient::SendMessage(const NetworkMessage &message)
{
std::async(std::launch::async, &send_network_message, message, this);
}
void TcpClient::SendBytes(const std::vector<byte>& bytes)
{
int32 bytes_sent = send(tcp_socket, reinterpret_cast<const char*>(bytes.data()), bytes.size(), 0);
@ -243,19 +159,4 @@ void TcpClient::SendBytes(byte * bytes, uint32 size)
{
//something went wrong couldnt send anything/some data
}
}
void TcpClient::SetOnDisconnectCallback(void(*func)(uint16))
{
OnDisconnect = func;
}
void TcpClient::SetOnConnectCallback(void(*func)(uint16))
{
OnConnect = func;
}
void TcpClient::SetOnMessageCallback(void(*func)(uint16, byte, byte, void*))
{
OnMessage = func;
}
}