Added conversion from Handshake to NetworkMessage and vice versa

Added a new ConnectionCode - Close
TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class
Added a new method to Utility::StringConverter - FromString
Changed NetworkMessage conversions to allow Handshake conversions
NetworkMessage: if subject is 1 then the NetworkMessage is a handshake
I may be missing something but im going to check it
I may be overcomplicating this but i want to make it as simple as possible xD
This commit is contained in:
xX-TheDoctor-Xx
2016-08-18 15:08:51 +01:00
parent 2314e862b1
commit 9d1c518610
16 changed files with 118 additions and 95 deletions

View File

@ -6,6 +6,7 @@
#endif
#include "Defs.hpp"
#include "NetworkMessage.hpp"
#include <vector>
@ -17,6 +18,8 @@ struct Handshake
static const std::vector<byte> &EncodeHandshake(const Handshake &handshake);
static Handshake &DecodeHandshake(const std::vector<byte> &bytes);
static const NetworkMessage &HandshakeToNetworkMessage(const Handshake &handshake);
static const Handshake &NetworkMessageToHandshake(const NetworkMessage &message);
uint16 id;
byte con_code;