Added conversion from Handshake to NetworkMessage and vice versa
Added a new ConnectionCode - Close TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class Added a new method to Utility::StringConverter - FromString Changed NetworkMessage conversions to allow Handshake conversions NetworkMessage: if subject is 1 then the NetworkMessage is a handshake I may be missing something but im going to check it I may be overcomplicating this but i want to make it as simple as possible xD
This commit is contained in:
@ -9,6 +9,8 @@
|
||||
|
||||
struct VoidNetServer
|
||||
{
|
||||
void StartServer(uint16 port);
|
||||
void StopServer();
|
||||
private:
|
||||
TcpServer server;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user