Added Development information for me to dont forget things xD
Added AllAndMe DistributionType Added a ThreadPool class Added VoidNetClientAPI
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@ -15,20 +15,22 @@ struct NetworkMessage
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NetworkMessage(uint16 sender, byte distribution_mode, uint16 destination_id, byte tag, uint16 subject, NetworkBuffer buffer);
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~NetworkMessage();
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const NetworkMessage &EncodeMessage();
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static const NetworkBuffer &EncodeMessage(const NetworkMessage &message);
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const NetworkMessage &NetworkMessage::DecodeMessage(const NetworkBuffer &buffer);
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const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer);
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void *DecodeMessageData(const NetworkBuffer &buffer);
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uint16 sender;
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uint16 destination_id;
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uint16 sender = -2;
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byte distribution_mode;
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uint16 tag;
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uint16 destination_id;
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byte tag;
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uint16 subject;
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void *data;
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bool valid = false;
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private:
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const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer);
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void *DecodeMessageData(const NetworkBuffer &buffer);
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NetworkBuffer buffer;
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};
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