Added Development information for me to dont forget things xD

Added AllAndMe DistributionType
Added a ThreadPool class
Added VoidNetClientAPI
This commit is contained in:
xX-TheDoctor-Xx
2016-07-18 01:13:20 +01:00
parent 72aa8ee0c4
commit a211400964
23 changed files with 323 additions and 32 deletions

View File

@ -11,5 +11,41 @@
#include "Callbacks.hpp"
#include "NetworkBuffer.hpp"
#include "NetworkMessage.hpp"
#include "ThreadPool.hpp"
#include <string>
#include <thread>
#undef SendMessage
struct VoidNetClientAPI
{
static bool Connect(const std::string &ip, uint16 port = default_port);
static void Disconnect();
static bool SendMessageToServer(byte tag, byte subject, void *data);
static bool SendMessageToID(uint16 id, byte tag, byte subject, void *data);
static bool SendMessageToOthers(byte tag, byte subject, void *data);
static bool SendMessageToAll(byte tag, byte subject, void *data);
static bool SendMessageToAllAndMe(byte tag, byte subject, void *data);
static bool SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data);
static void Receive();
private:
static void ProcessAllData();
static TcpClient *client;
static uint16 id;
static std::thread receive_thread;
static bool receive;
};
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif