Added Development information for me to dont forget things xD
Added AllAndMe DistributionType Added a ThreadPool class Added VoidNetClientAPI
This commit is contained in:
5
DEV_INFO
Normal file
5
DEV_INFO
Normal file
@ -0,0 +1,5 @@
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id -1 is server / valid message if other parameters are valid as well
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id -2 is invalid network message
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currently working on: TcpClient::SendMessage
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@ -27,6 +27,7 @@
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<ClInclude Include="..\..\include\NetworkMessage.hpp" />
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<ClInclude Include="..\..\include\Serializer.hpp" />
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<ClInclude Include="..\..\include\TcpClient.hpp" />
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<ClInclude Include="..\..\include\ThreadPool.hpp" />
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<ClInclude Include="..\..\include\Utility.hpp" />
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<ClInclude Include="..\..\include\VoidNetClient.hpp" />
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<ClInclude Include="..\..\include\VoidNetServer.hpp" />
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@ -41,9 +42,12 @@
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<ClCompile Include="..\..\src\Serializer.cpp" />
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<ClCompile Include="..\..\src\TcpClient.cpp" />
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<ClCompile Include="..\..\src\TcpClientWindows.cpp" />
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<ClCompile Include="..\..\src\ThreadPool.cpp" />
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<ClCompile Include="..\..\src\Utility.cpp" />
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<ClCompile Include="..\..\src\VoidNetClient.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\..\DEV_INFO" />
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<Text Include="..\..\TODO" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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@ -45,6 +45,9 @@
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<ClInclude Include="..\..\src\Tags.hpp">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ThreadPool.hpp">
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<Filter>include</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\src\Init.cpp">
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@ -74,8 +77,15 @@
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<ClCompile Include="..\..\src\NetworkMessage.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\VoidNetClient.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\ThreadPool.cpp">
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<Filter>src</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Text Include="..\..\TODO" />
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<Text Include="..\..\DEV_INFO" />
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</ItemGroup>
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</Project>
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@ -8,10 +8,14 @@
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#include "Defs.hpp"
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#include "Serializer.hpp"
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/*Client Callbacks begin*/
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void OnMessage(uint16 sender, uint16 tag, uint16 subject, void *data);
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void OnDisconnect(uint16 id);
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void OnConnect(uint16 id);
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/*Client Callbacks end*/
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#endif
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@ -185,11 +185,12 @@ enum VoidCode
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enum DistributionType
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{
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All,
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AllAndMe,
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Server,
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Others,
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ID,
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Reply,
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Custom,
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}
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};
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#endif // DEFS_HPP
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@ -15,20 +15,22 @@ struct NetworkMessage
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NetworkMessage(uint16 sender, byte distribution_mode, uint16 destination_id, byte tag, uint16 subject, NetworkBuffer buffer);
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~NetworkMessage();
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const NetworkMessage &EncodeMessage();
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static const NetworkBuffer &EncodeMessage(const NetworkMessage &message);
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const NetworkMessage &NetworkMessage::DecodeMessage(const NetworkBuffer &buffer);
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const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer);
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void *DecodeMessageData(const NetworkBuffer &buffer);
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uint16 sender;
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uint16 destination_id;
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uint16 sender = -2;
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byte distribution_mode;
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uint16 tag;
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uint16 destination_id;
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byte tag;
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uint16 subject;
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void *data;
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bool valid = false;
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private:
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const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer);
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void *DecodeMessageData(const NetworkBuffer &buffer);
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NetworkBuffer buffer;
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};
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@ -6,6 +6,7 @@
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#endif
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#include "Defs.hpp"
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#include <vector>
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struct Serializer
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{
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@ -5,7 +5,7 @@
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#pragma once
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#endif
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enum InternalTags : uint16
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enum InternalTags
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{
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CONNECT = 65534,
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DISCONNECT = 65535,
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@ -3,6 +3,7 @@
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#include "Defs.hpp"
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#include "NetworkMessage.hpp"
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#include "ThreadPool.hpp"
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#include <string>
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@ -10,6 +11,8 @@
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#pragma once
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#endif
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#undef SendMessage
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class TcpClient
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{
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public:
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@ -27,21 +30,30 @@ public:
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NetworkBuffer ReceiveDataArray();
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const NetworkMessage &ReceiveData();
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bool SendData(const NetworkMessage &message);
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VoidCode SendMessage(const NetworkMessage &message);
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private:
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static VoidCode SendNetworkMessage(const NetworkMessage &message, TcpClient *client);
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VoidCode Initialize(const std::string &ip, uint16 port = default_port);
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std::string ip;
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uint16 port = 0;
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bool initialized;
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ThreadPool thread_pool;
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#ifdef _MSC_VER
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SOCKET socket = INVALID_SOCKET;
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SOCKET tcp_socket = INVALID_SOCKET;
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struct addrinfo *result = nullptr;
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struct addrinfo *ptr = nullptr;
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struct addrinfo hints;
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#endif
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};
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#ifdef UNICODE
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#define SendMessage SendMessageW
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#else
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#define SendMessage SendMessageA
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#endif // !UNICODE
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#endif
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33
include/ThreadPool.hpp
Normal file
33
include/ThreadPool.hpp
Normal file
@ -0,0 +1,33 @@
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#ifndef THREAD_POOL_HPP
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#define THREAD_POOL_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include <vector>
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#include <queue>
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#include <thread>
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#include <mutex>
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#include <condition_variable>
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class ThreadPool
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{
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public:
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ThreadPool(int threads);
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~ThreadPool();
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void Enqueue(std::function<void()> f);
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void Shutdown();
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const ThreadPool &operator=(ThreadPool &pool);
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private:
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std::vector<std::thread> threadPool;
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std::queue<std::function<void()>> tasks;
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std::mutex tasksMutex;
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std::condition_variable condition;
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bool terminate;
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bool stopped;
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void Invoke();
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};
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#endif
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@ -11,5 +11,41 @@
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#include "Callbacks.hpp"
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#include "NetworkBuffer.hpp"
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#include "NetworkMessage.hpp"
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#include "ThreadPool.hpp"
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#include <string>
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#include <thread>
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#undef SendMessage
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struct VoidNetClientAPI
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{
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static bool Connect(const std::string &ip, uint16 port = default_port);
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static void Disconnect();
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static bool SendMessageToServer(byte tag, byte subject, void *data);
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static bool SendMessageToID(uint16 id, byte tag, byte subject, void *data);
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static bool SendMessageToOthers(byte tag, byte subject, void *data);
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static bool SendMessageToAll(byte tag, byte subject, void *data);
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static bool SendMessageToAllAndMe(byte tag, byte subject, void *data);
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static bool SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data);
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static void Receive();
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private:
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static void ProcessAllData();
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static TcpClient *client;
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static uint16 id;
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static std::thread receive_thread;
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static bool receive;
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};
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#ifdef UNICODE
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#define SendMessage SendMessageW
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#else
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#define SendMessage SendMessageA
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#endif // !UNICODE
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#endif
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@ -1,6 +1,8 @@
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#include "NetworkMessage.hpp"
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#include "Utility.hpp"
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#include "Serializer.hpp"
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#include "Tags.hpp"
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#include <vector>
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NetworkMessage::NetworkMessage()
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@ -12,13 +14,41 @@ NetworkMessage::NetworkMessage(uint16 sender, byte distribution_mode, uint16 des
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{
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}
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NetworkMessage::NetworkMessage(const NetworkBuffer &buffer)
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{
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*this = DecodeMessage(buffer);
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}
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NetworkMessage::~NetworkMessage()
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{
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}
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const NetworkMessage &NetworkMessage::EncodeMessage()
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const NetworkBuffer &NetworkMessage::EncodeMessage(const NetworkMessage &message)
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{
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return NetworkMessage();
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NetworkBuffer buffer;
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uint16 size = buffer.body_size + 1;
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byte *encoded_message = new byte[size]();
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buffer.body_size = size;
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byte *encoded_sender = &encoded_message[1];
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encoded_sender = Utility::BitConverter::FromUint16(message.sender);
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encoded_message[3] = message.distribution_mode;
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byte *encoded_destination_id = &encoded_message[4];
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encoded_destination_id = Utility::BitConverter::FromUint16(message.destination_id);
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encoded_message[6] = message.tag;
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byte *encoded_subject = &encoded_message[7];
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encoded_subject = Utility::BitConverter::FromUint16(message.subject);
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byte *encoded_data = &encoded_message[9];
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std::vector<byte> serialized_data = Serializer::to_bytes(message.data);
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encoded_data = &serialized_data[0];
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buffer.body = encoded_message;
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return buffer;
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}
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const NetworkMessage &NetworkMessage::DecodeMessage(const NetworkBuffer &buffer)
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@ -38,7 +68,7 @@ void *NetworkMessage::DecodeMessageData(const NetworkBuffer &buffer)
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case 0:
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{
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void *object;
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return Serializer::from_bytes(buffer.body, object);
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return Serializer::from_bytes(buffer.body + 9, object);
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}
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default:
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{
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@ -50,6 +80,12 @@ void *NetworkMessage::DecodeMessageData(const NetworkBuffer &buffer)
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const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer)
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{
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return NetworkMessage(Utility::BitConverter::ToUint16(buffer.body, 1), buffer.body[3], Utility::BitConverter::ToUint16(buffer.body, 4),
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buffer.body[6], Utility::BitConverter::ToUint16(buffer.body, 7), buffer);
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sender = Utility::BitConverter::ToUint16(buffer.body, 1);
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distribution_mode = buffer.body[3];
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destination_id = Utility::BitConverter::ToUint16(buffer.body, 4);
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tag = buffer.body[6];
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subject = Utility::BitConverter::ToUint16(buffer.body, 7);
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this->buffer = buffer;
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valid = sender != -2 && tag != CONNECT && tag != DISCONNECT;
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return *this;
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}
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@ -1,7 +1,5 @@
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#include "Serializer.hpp"
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#include <vector>
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template<typename T> const std::vector<byte> &Serializer::to_bytes(const T& object)
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||||
{
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||||
std::vector<byte> bytes;
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@ -13,7 +11,7 @@ template<typename T> const std::vector<byte> &Serializer::to_bytes(const T& obje
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||||
return bytes;
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||||
}
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||||
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||||
template<typename T> T& Serializer::from_bytes(byte *bytes, T& object)
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||||
template<typename T> const T& Serializer::from_bytes(byte *bytes, T& object)
|
||||
{
|
||||
static_assert(std::is_trivially_copyable<T>::value, "not a TriviallyCopyable type");
|
||||
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||||
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||||
@ -7,6 +7,8 @@
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||||
|
||||
#include <iostream>
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|
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#undef SendMessage
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VoidCode TcpClient::Initialize(const std::string &ip, uint16 port)
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||||
{
|
||||
if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4)
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||||
@ -28,9 +30,9 @@ VoidCode TcpClient::Initialize(const std::string &ip, uint16 port)
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||||
}
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||||
|
||||
ptr = result;
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||||
socket = ::socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
|
||||
tcp_socket = ::socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
|
||||
|
||||
if (socket == INVALID_SOCKET)
|
||||
if (tcp_socket == INVALID_SOCKET)
|
||||
{
|
||||
if (Config::GetUsingConsole())
|
||||
std::cerr << WSAGetLastError() << std::endl; // display more info
|
||||
@ -43,12 +45,12 @@ VoidCode TcpClient::Initialize(const std::string &ip, uint16 port)
|
||||
return VOID_SUCCESS;
|
||||
}
|
||||
|
||||
TcpClient::TcpClient()
|
||||
TcpClient::TcpClient() : port(default_port), thread_pool(50)
|
||||
{
|
||||
}
|
||||
|
||||
TcpClient::TcpClient(const std::string &ip, uint16 port) :
|
||||
ip(ip), port(port)
|
||||
ip(ip), port(port), thread_pool(50)
|
||||
{
|
||||
}
|
||||
|
||||
@ -92,7 +94,7 @@ VoidCode TcpClient::Connect()
|
||||
if (code != VOID_SUCCESS)
|
||||
return code;
|
||||
}
|
||||
uint16 connect_code = ::connect(socket, ptr->ai_addr, ptr->ai_addrlen);
|
||||
uint16 connect_code = ::connect(tcp_socket, ptr->ai_addr, ptr->ai_addrlen);
|
||||
if (connect_code == SOCKET_ERROR)
|
||||
return VOID_COULDNT_CONNECT;
|
||||
}
|
||||
@ -101,16 +103,19 @@ NetworkBuffer TcpClient::ReceiveDataArray()
|
||||
{
|
||||
NetworkBuffer buffer;
|
||||
|
||||
if (recv(socket, reinterpret_cast<char*>(buffer.body_size), 4, 0) != 4 || WSAGetLastError() != 0)
|
||||
int32 header_received = recv(tcp_socket, reinterpret_cast<char*>(buffer.body_size), 4, 0);
|
||||
|
||||
if (header_received != 4 || WSAGetLastError() != 0) // this header is completely unrelated to the network message header - this header is the body size of the network message
|
||||
{
|
||||
// there was a problem receiving the body size of the message
|
||||
// there was a problem receiving the body size of the message or theres no header to receive
|
||||
return NetworkBuffer();
|
||||
}
|
||||
|
||||
buffer.body = new byte[buffer.body_size]();
|
||||
if (recv(socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0) != buffer.body_size || WSAGetLastError() != 0)
|
||||
int32 body_received = recv(tcp_socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0);
|
||||
if (body_received != buffer.body_size || WSAGetLastError() != 0)
|
||||
{
|
||||
//there was a problem receiving the body of the message
|
||||
//there was a problem receiving the body of the message or theres no body to receive
|
||||
return NetworkBuffer();
|
||||
}
|
||||
|
||||
@ -119,8 +124,7 @@ NetworkBuffer TcpClient::ReceiveDataArray()
|
||||
|
||||
const NetworkMessage &TcpClient::ReceiveData()
|
||||
{
|
||||
NetworkBuffer received_data = ReceiveDataArray();
|
||||
NetworkMessage message = NetworkMessage(received_data);
|
||||
NetworkMessage message(ReceiveDataArray());
|
||||
if (message.tag == CONNECT)
|
||||
OnConnect(message.sender);
|
||||
else if (message.tag == DISCONNECT)
|
||||
@ -130,7 +134,16 @@ const NetworkMessage &TcpClient::ReceiveData()
|
||||
return message;
|
||||
}
|
||||
|
||||
bool TcpClient::SendData(const NetworkMessage &message)
|
||||
VoidCode TcpClient::SendNetworkMessage(const NetworkMessage &message, TcpClient *client)
|
||||
{
|
||||
return false;
|
||||
NetworkBuffer buffer = message.EncodeMessage(message);
|
||||
int32 sent_bytes = send(client->tcp_socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0);
|
||||
}
|
||||
|
||||
VoidCode TcpClient::SendMessage(const NetworkMessage &message)
|
||||
{
|
||||
thread_pool.Enqueue([]()
|
||||
{
|
||||
//SendNetworkMessage(message, this);
|
||||
});
|
||||
}
|
||||
57
src/ThreadPool.cpp
Normal file
57
src/ThreadPool.cpp
Normal file
@ -0,0 +1,57 @@
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
ThreadPool::ThreadPool(int threads) :
|
||||
terminate(false),
|
||||
stopped(false)
|
||||
{
|
||||
for (int i = 0; i < threads; i++)
|
||||
threadPool.emplace_back(std::thread(&ThreadPool::Invoke, this));
|
||||
}
|
||||
|
||||
void ThreadPool::Enqueue(std::function<void()> f)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(tasksMutex);
|
||||
tasks.push(f);
|
||||
condition.notify_one();
|
||||
}
|
||||
|
||||
void ThreadPool::Invoke() {
|
||||
|
||||
std::function<void()> task;
|
||||
while (true)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(tasksMutex);
|
||||
condition.wait(lock, [this] { return !tasks.empty() || terminate; });
|
||||
if (terminate && tasks.empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
task = tasks.front();
|
||||
tasks.pop();
|
||||
task();
|
||||
}
|
||||
}
|
||||
|
||||
void ThreadPool::Shutdown()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(tasksMutex);
|
||||
terminate = true;
|
||||
condition.notify_all();
|
||||
|
||||
for (std::thread &thread : threadPool)
|
||||
thread.join();
|
||||
|
||||
threadPool.empty();
|
||||
stopped = true;
|
||||
}
|
||||
|
||||
const ThreadPool &ThreadPool::operator=(ThreadPool &pool)
|
||||
{
|
||||
return pool;
|
||||
}
|
||||
|
||||
ThreadPool::~ThreadPool()
|
||||
{
|
||||
if (!stopped)
|
||||
Shutdown();
|
||||
}
|
||||
79
src/VoidNetClient.cpp
Normal file
79
src/VoidNetClient.cpp
Normal file
@ -0,0 +1,79 @@
|
||||
#include "VoidNetClient.hpp"
|
||||
#include "Utility.hpp"
|
||||
#include "Tags.hpp"
|
||||
|
||||
#undef SendMessage
|
||||
|
||||
bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port)
|
||||
{
|
||||
client->SetIP(ip);
|
||||
client->SetPort(port);
|
||||
return client->Connect() == VOID_SUCCESS;
|
||||
}
|
||||
|
||||
bool VoidNetClientAPI::SendMessageToServer(byte tag, byte subject, void *data)
|
||||
{
|
||||
return SendMessage(Server, 0, tag, subject, data);
|
||||
}
|
||||
|
||||
bool VoidNetClientAPI::SendMessageToID(uint16 destination_id, byte tag, byte subject, void *data)
|
||||
{
|
||||
return SendMessage(ID, destination_id, tag, subject, data);
|
||||
}
|
||||
|
||||
bool VoidNetClientAPI::SendMessageToOthers(byte tag, byte subject, void *data)
|
||||
{
|
||||
return SendMessage(Others, 0, tag, subject, data);
|
||||
}
|
||||
|
||||
bool VoidNetClientAPI::SendMessageToAll(byte tag, byte subject, void *data)
|
||||
{
|
||||
return SendMessage(All, 0, tag, subject, data);
|
||||
}
|
||||
|
||||
bool VoidNetClientAPI::SendMessageToAllAndMe(byte tag, byte subject, void *data)
|
||||
{
|
||||
return SendMessage(AllAndMe, 0, tag, subject, data);
|
||||
}
|
||||
|
||||
bool VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data)
|
||||
{
|
||||
NetworkMessage message;
|
||||
message.tag = tag;
|
||||
message.subject = subject;
|
||||
message.data = data;
|
||||
message.distribution_mode = distribution_mode;
|
||||
message.sender = id;
|
||||
message.destination_id = destination_id;
|
||||
return client->SendMessage(message) == VOID_SUCCESS;
|
||||
}
|
||||
|
||||
void VoidNetClientAPI::Receive()
|
||||
{
|
||||
receive_thread = std::thread(ProcessAllData);
|
||||
receive_thread.detach();
|
||||
}
|
||||
|
||||
void VoidNetClientAPI::ProcessAllData()
|
||||
{
|
||||
while (receive)
|
||||
{
|
||||
NetworkMessage message = client->ReceiveDataArray();
|
||||
if (message.valid)
|
||||
{
|
||||
if (message.tag == CONNECT)
|
||||
OnConnect(message.sender);
|
||||
else if (message.tag == DISCONNECT)
|
||||
OnDisconnect(message.sender);
|
||||
else
|
||||
OnMessage(message.sender, message.tag, message.subject, message.data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void VoidNetClientAPI::Disconnect()
|
||||
{
|
||||
Utility::Delete(client);
|
||||
receive = false;
|
||||
receive_thread.join();
|
||||
}
|
||||
Reference in New Issue
Block a user