Removed old callbacks
Implemented new callback methods Made ReceiveData renamed to ReceiveMessages, returns void amd calls the callback methods
This commit is contained in:
3
DEV_INFO
3
DEV_INFO
@ -1,5 +1,2 @@
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id -1 is server / valid message if other parameters are valid as well
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id -2 is invalid network message
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currently working on: TcpClient::SendMessage
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1
TODO
1
TODO
@ -1,3 +1,4 @@
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initialization code for other operating systems - currently VoidNet only supports windows
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initialization code for tcp client for other operating systems - "
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handle SendNetworkMessage errors for windows
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handle ReceiveDataArray errors for windows
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@ -19,7 +19,6 @@
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\Callbacks.hpp" />
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<ClInclude Include="..\..\include\Config.hpp" />
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<ClInclude Include="..\..\include\Defs.hpp" />
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<ClInclude Include="..\..\include\Init.hpp" />
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@ -39,9 +39,6 @@
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<ClInclude Include="..\..\include\Serializer.hpp">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\Callbacks.hpp">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Tags.hpp">
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<Filter>include</Filter>
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</ClInclude>
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@ -1,21 +0,0 @@
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#ifndef CALLBACKS_HPP
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#define CALLBACKS_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include "Serializer.hpp"
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/*Client Callbacks begin*/
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void OnMessage(uint16 sender, uint16 tag, uint16 subject, void *data);
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void OnDisconnect(uint16 id);
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void OnConnect(uint16 id);
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/*Client Callbacks end*/
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#endif
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@ -184,13 +184,11 @@ enum VoidCode
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enum DistributionType
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{
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All,
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AllAndMe,
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All = 1, // Others and Server
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AllAndMe, // Other, Server and Ourselfs
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Server,
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Others,
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ID,
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Reply,
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Custom,
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};
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#endif // DEFS_HPP
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@ -6,6 +6,7 @@
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#include <string>
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#include <vector>
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#include <functional>
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#ifdef _MSC_VER
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#pragma once
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@ -28,17 +29,23 @@ public:
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VoidCode Connect();
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NetworkBuffer ReceiveDataArray();
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const NetworkMessage &ReceiveData();
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void ReceiveMessages();
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void SendMessage(const NetworkMessage &message);
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std::function<void(uint16)> OnDisconnect;
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std::function<void(uint16)> OnConnect;
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std::function<void(uint16, uint16, uint16, void*)> OnMessage;
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private:
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const NetworkBuffer &ReceiveDataArray();
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static void ReceiveData(TcpClient *client);
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static void SendNetworkMessage(const NetworkMessage &message, TcpClient *client);
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VoidCode Initialize(const std::string &ip, uint16 port = default_port);
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std::string ip;
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uint16 port = 0;
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bool initialized = false;
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bool receive = false;
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#ifdef _MSC_VER
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SOCKET tcp_socket = INVALID_SOCKET;
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@ -8,7 +8,6 @@
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#include "Defs.hpp"
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#include "Init.hpp"
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#include "TcpClient.hpp"
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#include "Callbacks.hpp"
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#include "NetworkBuffer.hpp"
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#include "NetworkMessage.hpp"
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@ -86,6 +86,6 @@ const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &b
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tag = buffer.body[6];
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subject = Utility::BitConverter::ToUint16(buffer.body, 7);
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this->buffer = buffer;
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valid = sender != -2 && tag != CONNECT && tag != DISCONNECT;
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valid = sender != -2 && tag != CONNECT && tag != DISCONNECT && distribution_mode > 0;
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return *this;
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}
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@ -2,7 +2,6 @@
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#include "Utility.hpp"
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#include "Config.hpp"
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#include "NetworkBuffer.hpp"
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#include "Callbacks.hpp"
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#include "Tags.hpp"
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#include <iostream>
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@ -99,9 +98,11 @@ VoidCode TcpClient::Connect()
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uint16 connect_code = ::connect(tcp_socket, ptr->ai_addr, ptr->ai_addrlen);
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if (connect_code == SOCKET_ERROR)
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return VOID_COULDNT_CONNECT;
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receive = true;
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return VOID_SUCCESS;
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}
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NetworkBuffer TcpClient::ReceiveDataArray()
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const NetworkBuffer &TcpClient::ReceiveDataArray()
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{
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NetworkBuffer buffer;
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@ -110,7 +111,6 @@ NetworkBuffer TcpClient::ReceiveDataArray()
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if (header_received != 4 || WSAGetLastError() != 0) // this header is completely unrelated to the network message header - this header is the body size of the network message
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{
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// there was a problem receiving the body size of the message or theres no header to receive
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return NetworkBuffer();
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}
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buffer.body = new byte[buffer.body_size]();
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@ -118,22 +118,31 @@ NetworkBuffer TcpClient::ReceiveDataArray()
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if (body_received == SOCKET_ERROR || body_received != buffer.body_size || WSAGetLastError() != 0)
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{
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//there was a problem receiving the body of the message or theres no body to receive
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return NetworkBuffer();
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}
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return buffer;
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}
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const NetworkMessage &TcpClient::ReceiveData()
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void TcpClient::ReceiveData(TcpClient *client)
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{
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NetworkMessage message(ReceiveDataArray());
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if (message.tag == CONNECT)
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OnConnect(message.sender);
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else if (message.tag == DISCONNECT)
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OnDisconnect(message.sender);
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else
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OnMessage(message.sender, message.tag, message.subject, message.data);
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return message;
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while (client->receive)
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{
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NetworkMessage message(client->ReceiveDataArray());
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if (message.valid)
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{
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if (message.tag == CONNECT) // some user has connected
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client->OnConnect(message.sender);
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else if (message.tag == DISCONNECT) // some user has disconnected
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client->OnDisconnect(message.sender);
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else
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client->OnMessage(message.sender, message.tag, message.subject, message.data); // we received data
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}
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}
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}
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void TcpClient::ReceiveMessages()
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{
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std::async(std::launch::async, &ReceiveData, this);
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}
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void TcpClient::SendNetworkMessage(const NetworkMessage &message, TcpClient *client)
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@ -56,19 +56,7 @@ void VoidNetClientAPI::Receive()
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void VoidNetClientAPI::ProcessAllData()
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{
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while (receive)
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{
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NetworkMessage message = client->ReceiveDataArray();
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if (message.valid)
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{
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if (message.tag == CONNECT)
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OnConnect(message.sender);
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else if (message.tag == DISCONNECT)
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OnDisconnect(message.sender);
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else
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OnMessage(message.sender, message.tag, message.subject, message.data);
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}
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}
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client->ReceiveMessages();
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}
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void VoidNetClientAPI::Disconnect()
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