Changed message handling in TcpServer
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@ -25,7 +25,7 @@ public:
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uint16 AllocateID();
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void AddToClientsList(TcpClient &client);
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bool StartServer(bool accept_connections);
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bool StartServer(bool accept_connections); // if accept_connections is false the user must call the funcion AcceptConnections()
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void AcceptConnections();
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void SendMessage(const NetworkMessage &message);
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@ -40,8 +40,8 @@ public:
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std::function<void(const NetworkMessage &message)> OnMessage;
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private:
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static void process_client_messages(TcpServer *server, TcpClient &client);
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static void process_message(TcpServer *server, const NetworkMessage &message);
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static void process_client_received_data(TcpServer *server);
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static void accept_connections(TcpServer *server);
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bool initialize(uint16 port = default_server_port);
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@ -78,7 +78,7 @@ void TcpClient::Shutdown()
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message.distribution_mode = Server;
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message.tag = DISCONNECT;
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SendMessage(message);
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uint16 code = shutdown(tcp_socket, SD_BOTH);
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uint16 code = closesocket(tcp_socket);
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if (code == SOCKET_ERROR)
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{
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if (Config::GetUsingConsole())
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@ -156,7 +156,7 @@ const NetworkBuffer &TcpClient::receive_data_array()
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uint16 temp;
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if (DataAvailable(temp) && temp > 0)
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{
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if (!recv(tcp_socket, reinterpret_cast<char*>(buffer.header.data()), 4, 0))
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if (recv(tcp_socket, reinterpret_cast<char*>(buffer.header.data()), 4, 0) == 4)
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//invalid header
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return NetworkBuffer();
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}
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@ -75,6 +75,7 @@ void TcpServer::Shutdown()
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{
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TcpClient client = *it;
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client.Shutdown();
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clients.erase(std::find(clients.begin(), clients.end(), client));
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}
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}
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@ -103,7 +104,6 @@ void TcpServer::AcceptConnections()
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void TcpServer::accept_connections(TcpServer *server)
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{
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std::async(std::launch::async, &process_client_received_data, server);
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while (server->running)
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{
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SOCKET client_socket = accept(server->server_tcp_socket, 0, 0);
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@ -117,20 +117,20 @@ void TcpServer::accept_connections(TcpServer *server)
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break;
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}
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server->AddToClientsList(TcpClient(client_socket));
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TcpClient client(client_socket);
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server->AddToClientsList(client);
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std::async(std::launch::async, &process_client_messages, server, client);
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}
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}
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void TcpServer::process_client_received_data(TcpServer *server)
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void TcpServer::process_client_messages(TcpServer *server, TcpClient & client)
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{
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while (server->running) // we only process the data if we are receiving connections,
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while (server->running)
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{
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for (std::vector<TcpClient>::iterator it = server->clients.begin(); it != server->clients.end(); ++it)
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{
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TcpClient client = *it;
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NetworkMessage message(client.ReceiveMessage());
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std::async(std::launch::async, &process_message, server, message); // we start an async task so that we dont bottleneck the receiver
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}
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if (message.valid)
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server->SendMessage(message);
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}
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}
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