#include "UdpSocket.hpp" namespace std::net { UdpSocket::UdpSocket(Socket * soc) { m_socket = std::unique_ptr(soc); // will this work } UdpSocket::UdpSocket(SocketProtocol protocol) { m_socket = std::make_unique(SocketType::Datagram, protocol); } bool UdpSocket::Bind(const IPAddress & addr) { return m_socket->Bind(addr); } bool UdpSocket::SendTo(const uint8_t * data, int32_t count, int32_t & sent, const IPAddress & addrDest) { return m_socket->SendTo(data, count, sent, addrDest); } bool UdpSocket::RecvFrom(uint8_t * data, int32_t size, int32_t & read, IPAddress & srcAddr, SocketReceiveFlags flags) { return m_socket->RecvFrom(data, size, read, srcAddr, flags); } bool UdpSocket::GetPeerAddress(IPAddress & outAddr) { return m_socket->GetPeerAddress(outAddr); } bool UdpSocket::JoinMulticastGroup(const IPAddress & addrStr) { return m_socket->JoinMulticastGroup(addrStr); } bool UdpSocket::LeaveMulticastGroup(const IPAddress & addrStr) { return m_socket->LeaveMulticastGroup(addrStr); } bool UdpSocket::SetMulticastLoopback(bool loopback) { return m_socket->SetMulticastLoopback(loopback); } bool UdpSocket::SetMulticastTtl(uint8_t timeToLive) { return m_socket->SetMulticastTtl(timeToLive); } uint32_t UdpSocket::GetPort() { return m_socket->GetPort(); } bool UdpSocket::SetReuseAddr(bool allowReuse) { return m_socket->SetReuseAddr(allowReuse); } }