#include "VoidNetClient.hpp" #include "Utility.hpp" #include bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port) { client.SetIP(ip); client.SetPort(port); return client.Connect(); } void VoidNetClientAPI::SendMessageToServer(byte tag, byte subject, void *data) { SendMessage(Server, 0, tag, subject, data); } void VoidNetClientAPI::SendMessageToID(uint16 destination_id, byte tag, byte subject, void *data) { SendMessage(ID, destination_id, tag, subject, data); } void VoidNetClientAPI::SendMessageToOthers(byte tag, byte subject, void *data) { SendMessage(Others, 0, tag, subject, data); } void VoidNetClientAPI::SendMessageToAll(byte tag, byte subject, void *data) { SendMessage(All, 0, tag, subject, data); } void VoidNetClientAPI::SendMessageToAllAndMe(byte tag, byte subject, void *data) { SendMessage(AllAndMe, 0, tag, subject, data); } void VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data) { if (tag != CONNECT && tag != DISCONNECT) { NetworkMessage message; message.tag = tag; message.subject = subject; message.data = data; message.distribution_mode = distribution_mode; message.sender = id; message.destination_id = destination_id; client.SendMessage(message); } } void VoidNetClientAPI::Receive() { std::async(std::launch::async, &receive_data); } void VoidNetClientAPI::receive_data() { client.ReceiveMessages(); } void VoidNetClientAPI::Disconnect() { client.Shutdown(); }