Fixed NetworkBuffer include Fixed some data types TcpClient: Added SendBytes, SetOnDisconnectCallback, SetOnConnectCallback, SetOnMessageCallback methods and made callback std::function's private and fixed some method implementations Added AcceptConnection on TcpServer Fixed TcpServer AddToClientsList
36 lines
707 B
C++
36 lines
707 B
C++
#ifndef NETWORK_MESSAGE_HPP
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#define NETWORK_MESSAGE_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include "NetworkBuffer.hpp"
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struct NetworkMessage
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{
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NetworkMessage();
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NetworkMessage(const NetworkBuffer &buffer);
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NetworkMessage(uint16 sender, byte distribution_mode, uint16 destination_id, byte tag, byte subject, NetworkBuffer buffer);
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~NetworkMessage();
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static const NetworkBuffer &EncodeMessage(const NetworkMessage &message);
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static const NetworkMessage &DecodeMessage(const NetworkBuffer &buffer);
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uint16 sender = -2;
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byte distribution_mode;
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uint16 destination_id;
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byte tag;
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byte subject;
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void *data;
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bool valid = false;
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private:
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NetworkBuffer buffer;
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};
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#endif
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