Files
VoidNet/include/TcpServer.hpp
xX-TheDoctor-Xx 0ac8b4f6e8 Added Handshake class
Fixed NetworkBuffer include
Fixed some data types
TcpClient: Added SendBytes, SetOnDisconnectCallback, SetOnConnectCallback, SetOnMessageCallback methods and made callback std::function's private and fixed some method implementations
Added AcceptConnection on TcpServer
Fixed TcpServer AddToClientsList
2016-08-01 00:28:22 +01:00

66 lines
1.3 KiB
C++

#ifndef TCP_SERVER_HPP
#define TCP_SERVER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "TcpClient.hpp"
#include <functional>
#ifdef _MSC_VER
#undef SendMessage
#endif
class TcpServer
{
public:
TcpServer();
TcpServer(uint16 port = default_server_port);
~TcpServer();
void Shutdown();
uint16 AllocateID();
void AddToClientsList(TcpClient &client);
bool StartServer(bool accept_connections);
void AcceptConnections();
void SendMessage(const NetworkMessage &message);
void RejectConnection(TcpClient &client);
void AcceptConnection(TcpClient &client);
std::function<void(const NetworkMessage &message)> OnMessage;
private:
static void process_message(TcpServer *server, const NetworkMessage &message);
static void process_client_received_data(TcpServer *server);
static void accept_connections(TcpServer *server);
bool initialize(uint16 port = default_server_port);
bool initialized = false;
bool running = false;
uint16 max_connections = 0;
std::vector<TcpClient> clients;
#ifdef _MSC_VER
SOCKET server_tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
#endif
};
#ifdef _MSC_VER
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif
#endif