Files
VoidNet/include/TcpClient.hpp

65 lines
1.3 KiB
C++

#ifndef TCP_CLIENT_HPP
#define TCP_CLIENT_HPP
#include "Defs.hpp"
#include "NetworkMessage.hpp"
#include <string>
#include <vector>
#include <functional>
#ifdef _MSC_VER
#pragma once
#undef SendMessage
#endif
class TcpClient
{
public:
TcpClient();
TcpClient(const std::string &ip, uint16 port = default_port);
~TcpClient();
const std::string &GetIP();
void SetIP(const std::string &ip);
uint16 GetPort();
void SetPort(uint16 port);
bool Connect();
void ReceiveMessages();
void SendMessage(const NetworkMessage &message);
std::function<void(uint16)> OnDisconnect;
std::function<void(uint16)> OnConnect;
std::function<void(uint16, uint16, uint16, void*)> OnMessage;
private:
const NetworkBuffer &ReceiveDataArray();
static void ReceiveData(TcpClient *client);
static void SendNetworkMessage(const NetworkMessage &message, TcpClient *client);
bool Initialize(const std::string &ip, uint16 port = default_port);
std::string ip;
uint16 port = 0;
bool initialized = false;
bool receive = false;
#ifdef _MSC_VER
SOCKET tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo *ptr = nullptr;
struct addrinfo hints;
#endif
};
#ifdef _MSC_VER
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif
#endif