Files
VoidNet/src/VoidNetClient.cpp
xX-TheDoctor-Xx 2314e862b1 Added a new type: longlong
TcpClient and TcpServer are now structs intead of classes
Starting with UdpClient
Added 2 new methods to StringConverter: Split and Trim
ConfigReader: Changed ReadNodes return type to void, parameter of operator [] is now a std::string
Starting with the VoidNetServer class which is an all in one for Tcp and Udp
Finally implemented the methods for the ConfigReader
2016-08-16 00:22:10 +01:00

67 lines
1.5 KiB
C++

#include "VoidNetClient.hpp"
#include "Utility.hpp"
#include <future>
bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port)
{
tcp_client.SetIP(ip);
tcp_client.SetPort(port);
return tcp_client.Connect();
}
void VoidNetClientAPI::SendMessageToServer(byte tag, byte subject, void *data)
{
SendMessage(Server, 0, tag, subject, data);
}
void VoidNetClientAPI::SendMessageToID(uint16 destination_id, byte tag, byte subject, void *data)
{
SendMessage(ID, destination_id, tag, subject, data);
}
void VoidNetClientAPI::SendMessageToOthers(byte tag, byte subject, void *data)
{
SendMessage(Others, 0, tag, subject, data);
}
void VoidNetClientAPI::SendMessageToAll(byte tag, byte subject, void *data)
{
SendMessage(All, 0, tag, subject, data);
}
void VoidNetClientAPI::SendMessageToAllAndMe(byte tag, byte subject, void *data)
{
SendMessage(AllAndMe, 0, tag, subject, data);
}
void VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data)
{
if (tag != CONNECT && tag != DISCONNECT)
{
NetworkMessage message;
message.tag = tag;
message.subject = subject;
message.data = data;
message.distribution_mode = distribution_mode;
message.sender = id;
message.destination_id = destination_id;
tcp_client.SendMessage(message);
}
}
void VoidNetClientAPI::Receive()
{
std::async(std::launch::async, &receive_data);
}
void VoidNetClientAPI::receive_data()
{
tcp_client.ReceiveMessages();
}
void VoidNetClientAPI::Disconnect()
{
tcp_client.Shutdown();
}