Files
VoidNet/include/ISocket.hpp
2019-10-12 18:04:36 +01:00

74 lines
2.4 KiB
C++

#pragma once
#include <string>
#include <chrono>
#include <memory>
#include "Net.hpp"
#include "IPAddress.hpp"
#include "Enums.hpp"
namespace std::net
{
class Socket;
class ISocket
{
public:
inline ISocket()
: m_socketType(SocketType::Unknown)
, m_protocol(SocketProtocol::IPv4)
{
}
inline ISocket(SocketType InSocketType, SocketProtocol protocol = SocketProtocol::IPv4)
: m_socketType(InSocketType)
, m_protocol(protocol)
{
}
inline virtual ~ISocket()
{
}
virtual bool Close() = 0;
virtual bool Bind(const IPAddress &addr) = 0;
virtual bool Connect(const IPAddress& addr) = 0;
virtual bool Listen() = 0;
virtual bool WaitForPendingConnection(bool& hasPendingConnection, std::chrono::milliseconds t) = 0;
virtual bool HasPendingData(uint32_t& pendingDataSize) = 0;
virtual std::unique_ptr<Socket> Accept() = 0;
virtual bool SendTo(const uint8_t* data, int32_t count, int32_t& sent, const IPAddress& addrDest) = 0;
virtual bool Send(const uint8_t* data, int32_t count, int32_t& sent) = 0;
virtual bool RecvFrom(uint8_t* data, int32_t size, int32_t& read, IPAddress& srcAddr, SocketReceiveFlags flags = SocketReceiveFlags::None) = 0;
virtual bool Recv(uint8_t* data, int32_t size, int32_t& read, SocketReceiveFlags flags = SocketReceiveFlags::None) = 0;
virtual bool Wait(SocketWaitConditions cond, std::chrono::milliseconds t) = 0;
virtual SocketConnectionState GetConnectionState() = 0;
virtual void GetAddress(IPAddress& outAddr) = 0;
virtual bool GetPeerAddress(IPAddress& outAddr) = 0;
virtual bool SetNonBlocking(bool isNonBlocking = true) = 0;
virtual bool JoinMulticastGroup(const IPAddress& addrStr) = 0;
virtual bool LeaveMulticastGroup(const IPAddress& addrStr) = 0;
virtual bool SetMulticastLoopback(bool loopback) = 0;
virtual bool SetMulticastTtl(uint8_t timeToLive) = 0;
virtual bool SetReuseAddr(bool allowReuse = true) = 0;
virtual bool SetLinger(bool shouldLinger = true, int32_t t = 0) = 0;
virtual bool SetSendBufferSize(int32_t size, int32_t& newSize) = 0;
virtual bool SetReceiveBufferSize(int32_t size, int32_t& newSize) = 0;
virtual uint32_t GetPort() = 0;
inline SocketType GetSocketType() const
{
return m_socketType;
}
inline SocketProtocol GetSocketProtocol() const
{
return m_protocol;
}
private:
const SocketType m_socketType;
const SocketProtocol m_protocol;
};
}