Added a new ConnectionCode - Close TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class Added a new method to Utility::StringConverter - FromString Changed NetworkMessage conversions to allow Handshake conversions NetworkMessage: if subject is 1 then the NetworkMessage is a handshake I may be missing something but im going to check it I may be overcomplicating this but i want to make it as simple as possible xD
18 lines
233 B
C++
18 lines
233 B
C++
#ifndef VOID_NET_SERVER_HPP
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#define VOID_NET_SERVER_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "TcpServer.hpp"
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struct VoidNetServer
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{
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void StartServer(uint16 port);
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void StopServer();
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private:
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TcpServer server;
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};
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#endif |