Files
VoidNet/src/TcpServerWindows.cpp
xX-TheDoctor-Xx 996b88c0f6 Updated TODO list
Added IS_HANDSHAKE macro to check if a NetworkMessage is a handshake easier
Utility: All From... methods are now ToBytes
replaced emplace_back to insert since it was not compiling correcly
2016-08-18 22:23:43 +01:00

96 lines
2.2 KiB
C++

#include "TcpServer.hpp"
#include "Config.hpp"
#include "Utility.hpp"
#include <string>
#include <iostream>
#include <future>
bool TcpServer::initialize(uint16 port)
{
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
uint16 code = getaddrinfo(0, std::to_string(port).c_str(), &hints, &result);
if (code != 0)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
WSACleanup();
return false;
}
server_tcp_socket = ::socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (server_tcp_socket == INVALID_SOCKET)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
freeaddrinfo(result);
WSACleanup();
return false;
}
code = bind(server_tcp_socket, result->ai_addr, result->ai_addrlen);
if (code == SOCKET_ERROR)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
freeaddrinfo(result);
closesocket(server_tcp_socket);
WSACleanup();
return false;
}
freeaddrinfo(result);
return initialized = true;
}
bool TcpServer::StartServer(bool accept_connections)
{
if (listen(server_tcp_socket, SOMAXCONN) == SOCKET_ERROR)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl;
closesocket(server_tcp_socket);
WSACleanup();
return false;
}
if (accept_connections)
AcceptConnections();
return true;
}
void TcpServer::accept_connections(TcpServer *server)
{
while (server->running)
{
SOCKET client_socket = accept(server->server_tcp_socket, 0, 0);
if (client_socket == INVALID_SOCKET)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl;
closesocket(server->server_tcp_socket);
WSACleanup();
server->running = false; // if we cant accept a connection idk if we should stop the server or not mh
break;
}
TcpClient client(client_socket);
server->add_to_clients_list(client);
std::async(std::launch::async, &process_client_messages, server, client);
}
}
void TcpServer::shutdown_internal()
{
freeaddrinfo(result);
WSACleanup();
Utility::Delete(result);
}