Updated TODO file TcpClient: Added parameterless contructor, id is now -2 by default which is invalid, Added SendBytes method for C style arrays TcpServer: Added 2 CloseSocket function, one for TcpClient and another one for id, also added GetClientByID client is now declared on the stack in VoidNetClient Made Serializer code smaller, still need to integrate a compressor
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#ifndef VOID_NET_HPP
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#define VOID_NET_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include "Init.hpp"
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#include "TcpClient.hpp"
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#include "NetworkBuffer.hpp"
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#include "NetworkMessage.hpp"
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#include <string>
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#include <thread>
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#undef SendMessage
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struct VoidNetClientAPI
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{
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static bool Connect(const std::string &ip, uint16 port = default_client_port);
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static void Disconnect();
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static void SendMessageToServer(byte tag, byte subject, void *data);
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static void SendMessageToID(uint16 id, byte tag, byte subject, void *data);
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static void SendMessageToOthers(byte tag, byte subject, void *data);
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static void SendMessageToAll(byte tag, byte subject, void *data);
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static void SendMessageToAllAndMe(byte tag, byte subject, void *data);
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static void SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data);
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static void Receive();
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private:
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static void process_all_data();
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static TcpClient client;
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static uint16 id;
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static bool receive;
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};
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#ifdef UNICODE
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#define SendMessage SendMessageW
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#else
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#define SendMessage SendMessageA
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#endif // !UNICODE
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#endif
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