Hanshake now has distribution_mode Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16 Removed process_all_data method in VoidNetClient.hpp Placed some functions that are OS independent in main cpp files to prevent the DRY concept Fixed receive_data_array method in TcpClientWindows.cpp VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
27 lines
444 B
C++
27 lines
444 B
C++
#ifndef HANDSHAKE_HPP
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#define HANDSHAKE_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include <vector>
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struct Handshake
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{
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Handshake();
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Handshake(uint16 id, byte con_code, byte distribution_mode);
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~Handshake();
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static const std::vector<byte> &EncodeHandshake(const Handshake &handshake);
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static Handshake &DecodeHandshake(const std::vector<byte> &bytes);
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uint16 id;
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byte con_code;
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byte distribution_mode;
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};
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#endif
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