InternalTags cant be higher than 255 because they will be converted to byte added new ToString method in Utility::StringConverter Server now closes the connection better
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
#ifndef UTILITY_HPP
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#define UTILITY_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include <string>
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#include <map>
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#include <vector>
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struct Utility
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{
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static void Delete(void *pointer);
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static void DeleteArray(void *pointer);
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struct BitConverter
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{
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static const std::vector<byte> &FromUint8(uint8 number);
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static uint8 ToUint8(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromUint16(uint16 number);
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static uint16 ToUint16(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromUint32(uint32 number);
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static uint32 ToUint32(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromUint64(uint64 number);
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static uint64 ToUint64(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt8(int8 number);
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static int8 ToInt8(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt16(int16 number);
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static int16 ToInt16(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt32(int32 number);
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static int32 ToInt32(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt64(int64 number);
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static int64 ToInt64(const std::vector<byte> &bytes, uint16 start_index = 0);
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};
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struct StringConverter
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{
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static const std::string &ToString(bool value);
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static const std::string &ToString(uint8 value);
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static const std::string &ToString(uint16 value);
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static const std::string &ToString(uint32 value);
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static const std::string &ToString(uint64 value);
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static const std::string &ToString(int8 value);
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static const std::string &ToString(int16 value);
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static const std::string &ToString(int32 value);
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static const std::string &ToString(int64 value);
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static const std::string &ToString(const std::vector<byte> &bytes);
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static const std::string &ToString(const std::vector<byte> &bytes, uint16 start_index = 0, uint16 lenght = 0);
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};
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struct ConfigReader
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{
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void ReadConfig(const std::string &file_name);
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const std::map<std::string, std::string> &ReadNodes();
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const std::string &operator[](uint16 index);
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private:
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std::map<std::string, std::string> nodes;
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std::string file_content;
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};
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};
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#endif |