Files
VoidNet/src/Handshake.cpp
xX-TheDoctor-Xx 8ceefbd9fe Added a bunch of undefs to Defs.hpp
Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
2016-08-15 17:26:50 +01:00

42 lines
981 B
C++

#include "Handshake.hpp"
#include "Utility.hpp"
Handshake::Handshake()
{
id = -2;
}
Handshake::Handshake(uint16 id, byte con_code, byte distribution_mode)
{
this->id = id;
this->con_code = con_code;
this->distribution_mode = distribution_mode;
}
Handshake::~Handshake()
{
}
const std::vector<byte>& Handshake::EncodeHandshake(const Handshake & handshake)
{
std::vector<byte> handshake_bytes;
std::vector<byte> id = Utility::BitConverter::FromUint16(handshake.id);
std::vector<byte> con_mode = Utility::BitConverter::FromUint8(handshake.con_code);
handshake_bytes.insert(handshake_bytes.end(), id.begin(), id.end());
handshake_bytes.insert(handshake_bytes.end(), con_mode.begin(), con_mode.end());
return handshake_bytes;
}
Handshake & Handshake::DecodeHandshake(const std::vector<byte>& bytes)
{
Handshake handshake;
handshake.id = Utility::BitConverter::ToUint16(bytes);
handshake.con_code = Utility::BitConverter::ToUint8(bytes, 2);
return handshake;
}