Added a new ConnectionCode - Close TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class Added a new method to Utility::StringConverter - FromString Changed NetworkMessage conversions to allow Handshake conversions NetworkMessage: if subject is 1 then the NetworkMessage is a handshake I may be missing something but im going to check it I may be overcomplicating this but i want to make it as simple as possible xD
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
#ifndef UTILITY_HPP
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#define UTILITY_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include <string>
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#include <map>
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#include <vector>
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struct Utility
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{
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static void Delete(void *pointer);
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static void DeleteArray(void *pointer);
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struct BitConverter
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{
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static const std::vector<byte> &FromUint8(uint8 number);
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static uint8 ToUint8(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromUint16(uint16 number);
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static uint16 ToUint16(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromUint32(uint32 number);
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static uint32 ToUint32(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromUint64(uint64 number);
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static uint64 ToUint64(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt8(int8 number);
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static int8 ToInt8(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt16(int16 number);
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static int16 ToInt16(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt32(int32 number);
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static int32 ToInt32(const std::vector<byte> &bytes, uint16 start_index = 0);
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static const std::vector<byte> &FromInt64(int64 number);
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static int64 ToInt64(const std::vector<byte> &bytes, uint16 start_index = 0);
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};
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struct StringConverter
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{
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static const std::string &ToString(bool value);
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static const std::string &ToString(uint8 value);
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static const std::string &ToString(uint16 value);
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static const std::string &ToString(uint32 value);
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static const std::string &ToString(uint64 value);
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static const std::string &ToString(int8 value);
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static const std::string &ToString(int16 value);
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static const std::string &ToString(int32 value);
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static const std::string &ToString(int64 value);
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static const std::string &ToString(const std::vector<byte> &bytes);
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static const std::vector<byte> &FromString(const std::string &str);
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static const std::string &ToString(const std::vector<byte> &bytes, uint16 start_index = 0, uint16 lenght = 0);
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static const std::string &Trim(std::string &str, char ch);
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static std::vector<std::string> Split(const std::string &str, const std::string &delimiter);
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};
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struct ConfigReader
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{
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void ReadConfig(const std::string &file_name);
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void ReadNodes();
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const std::string &operator[](const std::string &key);
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private:
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std::map<std::string, std::string> nodes;
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std::string file_content;
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};
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};
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#endif |