Files
VoidNet/include/VoidNet_LL/TcpSocketBuilder.hpp

112 lines
1.8 KiB
C++

#pragma once
#include "VoidNet/Enums.hpp"
#include "VoidNet/IPAddress.hpp"
namespace std::net
{
class Socket;
class TcpClient;
class TcpListener;
class TcpSocketBuilder
{
public:
inline TcpSocketBuilder()
: m_blocking(false)
, m_bound(false)
, m_boundAddr(IPAddress::Any, 0)
, m_linger(false)
, m_lingerTimeout(0)
, m_listen(false)
, m_receiveBufferSize(0)
, m_reusable(false)
, m_sendBufferSize(0)
, m_socketProtocol(SocketProtocol::IPv4)
{
}
inline TcpSocketBuilder AsBlocking()
{
m_blocking = true;
return *this;
}
inline TcpSocketBuilder AsNonBlocking()
{
m_blocking = false;
return *this;
}
inline TcpSocketBuilder AsReusable()
{
m_reusable = true;
return *this;
}
inline TcpSocketBuilder Bind(const IPAddress &addr)
{
m_boundAddr = addr;
m_bound = true;
return *this;
}
inline TcpSocketBuilder Lingering(int32_t Timeout)
{
m_linger = true;
m_lingerTimeout = Timeout;
return *this;
}
inline TcpSocketBuilder Listening()
{
m_listen = true;
return *this;
}
inline TcpSocketBuilder WithReceiveBufferSize(int32_t SizeInBytes)
{
m_receiveBufferSize = SizeInBytes;
return *this;
}
inline TcpSocketBuilder WithSendBufferSize(int32_t SizeInBytes)
{
m_sendBufferSize = SizeInBytes;
return *this;
}
inline TcpSocketBuilder Protocol(SocketProtocol prot)
{
m_socketProtocol = prot;
return *this;
}
public:
std::unique_ptr<Socket> Build() const;
std::unique_ptr<TcpClient> BuildClient() const;
std::unique_ptr<TcpListener> BuildListener() const;
private:
bool m_blocking;
bool m_bound;
IPAddress m_boundAddr;
bool m_linger;
int32_t m_lingerTimeout;
bool m_listen;
int32_t m_receiveBufferSize;
bool m_reusable;
int32_t m_sendBufferSize;
SocketProtocol m_socketProtocol;
};
}