Added initialization to config Added receiving for UdpClient Removed InitWindows.cpp Laying foundation for PluginManager
64 lines
1.3 KiB
C++
64 lines
1.3 KiB
C++
#ifndef UDP_CLIENT_HPP
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#define UDP_CLIENT_HPP
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#ifdef _MSC_VER
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#pragma once
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#endif
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#include "Defs.hpp"
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#include "NetworkMessage.hpp"
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#include <string>
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#include <vector>
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#include <functional>
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#include <future>
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struct UdpClient
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{
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UdpClient(const SOCKET &socket);
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UdpClient(const std::string &ip);
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UdpClient(const std::string &ip, uint16 = default_client_port);
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~UdpClient();
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void Shutdown();
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const std::string &GetIP();
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void SetIP(const std::string &ip);
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uint16 GetPort();
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void SetPort(uint16 port);
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uint16 GetID();
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void SetID(uint16 id);
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void ReceiveMessages();
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const NetworkMessage &ReceiveMessage();
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std::future<bool> SendMessage(const NetworkMessage &message);
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bool SendBytes(const std::vector<byte> &bytes);
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bool SendBytes(byte *bytes, uint32 lenght);
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private:
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const NetworkBuffer &receive_data_array();
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static void receive_data(UdpClient *client);
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bool initialize(const std::string &ip, uint16 port = default_client_port);
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static bool send_network_message(const NetworkMessage &message, UdpClient *client);
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uint16 id = -2;
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std::string ip;
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uint16 port = 0;
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bool initialized = false;
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bool receive = false;
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std::function<void(uint16)> OnDisconnect;
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std::function<void(uint16)> OnConnect;
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std::function<void(uint16, byte, byte, void*)> OnMessage;
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SOCKET udp_socket = INVALID_SOCKET;
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};
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#endif
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