Files
VoidNet/include/TcpClient.hpp
xX-TheDoctor-Xx bb6a2a25d3 Massive update:
Changed all byte pointers to vectors
NetworkMessage: DecodeMessage and EncodeMessage are now static
TcpClient: Fixed OnMessage function
NetworkMessage: merged both private methods into 1 method
2016-07-31 01:28:36 +01:00

77 lines
1.6 KiB
C++

#ifndef TCP_CLIENT_HPP
#define TCP_CLIENT_HPP
#include "Defs.hpp"
#include "NetworkMessage.hpp"
#include <string>
#include <vector>
#include <functional>
#ifdef _MSC_VER
#pragma once
#undef SendMessage
#endif
class TcpClient
{
public:
TcpClient(const SOCKET &socket);
TcpClient(const std::string &ip);
TcpClient(const std::string &ip, uint16 port = default_client_port);
~TcpClient();
void Shutdown();
const std::string &GetIP();
void SetIP(const std::string &ip);
uint16 GetPort();
void SetPort(uint16 port);
uint16 GetID();
void SetID(uint16 id);
bool Connect();
bool DataAvailable(uint16 &size);
//this method will receive the messages automaticaly and use the callback methods
void ReceiveMessages();
//this is a more manual method with no callbacks
const NetworkMessage &ReceiveMessage();
void SendMessage(const NetworkMessage &message);
std::function<void(uint16)> OnDisconnect;
std::function<void(uint16)> OnConnect;
std::function<void(uint16, byte, uint16, void*)> OnMessage;
private:
const NetworkBuffer &receive_data_array();
static void receive_data(TcpClient *client);
static void send_network_message(const NetworkMessage &message, TcpClient *client);
bool initialize(const std::string &ip, uint16 port = default_client_port);
uint16 id = 0;
std::string ip;
uint16 port = 0;
bool initialized = false;
bool receive = false;
#ifdef _MSC_VER
SOCKET tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
#endif
};
#ifdef _MSC_VER
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif
#endif