Files
VoidNet/include/VoidNetClient.hpp

51 lines
1.1 KiB
C++

#ifndef VOID_NET_HPP
#define VOID_NET_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "Init.hpp"
#include "TcpClient.hpp"
#include "Callbacks.hpp"
#include "NetworkBuffer.hpp"
#include "NetworkMessage.hpp"
#include <string>
#include <thread>
#undef SendMessage
struct VoidNetClientAPI
{
static bool Connect(const std::string &ip, uint16 port = default_port);
static void Disconnect();
static bool SendMessageToServer(byte tag, byte subject, void *data);
static bool SendMessageToID(uint16 id, byte tag, byte subject, void *data);
static bool SendMessageToOthers(byte tag, byte subject, void *data);
static bool SendMessageToAll(byte tag, byte subject, void *data);
static bool SendMessageToAllAndMe(byte tag, byte subject, void *data);
static bool SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data);
static void Receive();
private:
static void ProcessAllData();
static TcpClient *client;
static uint16 id;
static std::thread receive_thread;
static bool receive;
};
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif