Removed Message Queue Sending and receiving is now in one thread (gotta make them separate) Created a very crude Plugin System Renamed AllAndMe to AllAndServer
31 lines
510 B
C++
31 lines
510 B
C++
#pragma once
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#include <atomic>
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#include "VoidNet/TcpListener.hpp"
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namespace std::net
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{
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class Server;
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class TcpConnectionHandler;
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class TcpServer
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{
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friend class std::net::Server;
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public:
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TcpServer(uint32_t max_connections, uint16_t port = DEFAULT_SERVER_PORT);
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void Start();
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void Stop();
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private:
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std::shared_ptr<TcpListener> listener;
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uint32_t m_maxConnections;
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uint16_t m_port;
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std::atomic_bool m_run;
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std::shared_ptr<std::net::TcpConnectionHandler> m_connectionHandler;
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};
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} |