Files
VoidNet/src/TcpServerWindows.cpp
xX-TheDoctor-Xx c83b4101d0 New configuration variable, log_to_file
Shutdown function added to TcpClient
Shutdown function added to TcpServer
Renamed socket to server_tcp_socket in TcpServer
Implemented ConfigReader class
2016-07-23 12:35:20 +01:00

237 lines
5.3 KiB
C++

#include "TcpServer.hpp"
#include "Config.hpp"
#include "Utility.hpp"
#include <string>
#include <iostream>
#include <future>
#undef SendMessage
bool TcpServer::initialize(uint16 port)
{
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
uint16 code = getaddrinfo(0, std::to_string(port).c_str(), &hints, &result);
if (code != 0)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
WSACleanup();
return false;
}
server_tcp_socket = ::socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (server_tcp_socket == INVALID_SOCKET)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
freeaddrinfo(result);
WSACleanup();
return false;
}
code = bind(server_tcp_socket, result->ai_addr, result->ai_addrlen);
if (code == SOCKET_ERROR)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
freeaddrinfo(result);
closesocket(server_tcp_socket);
WSACleanup();
return false;
}
freeaddrinfo(result);
return initialized = true;
}
TcpServer::TcpServer()
{
initialize(); // initialize with the default port
}
TcpServer::TcpServer(uint16 port)
{
initialize(port);
}
TcpServer::~TcpServer()
{
freeaddrinfo(result);
WSACleanup();
Utility::Delete(result);
}
void TcpServer::Shutdown()
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
(*it).Shutdown();
}
bool TcpServer::StartServer(bool accept_connections)
{
if (listen(server_tcp_socket, SOMAXCONN) == SOCKET_ERROR)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl;
closesocket(server_tcp_socket);
WSACleanup();
return false;
}
if (accept_connections)
AcceptConnections();
return true;
}
void TcpServer::AcceptConnections()
{
running = true;
std::async(std::launch::async, &accept_connections, this);
}
void TcpServer::accept_connections(TcpServer *server)
{
std::async(std::launch::async, &process_client_received_data, server);
while (server->running)
{
SOCKET client_socket = accept(server->server_tcp_socket, 0, 0);
if (client_socket == INVALID_SOCKET)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl;
closesocket(server->server_tcp_socket);
WSACleanup();
server->running = false;
break;
}
server->AddToClientsList(TcpClient(client_socket));
}
}
void TcpServer::process_client_received_data(TcpServer *server)
{
while (server->running) // we only process the data if we are receiving connections,
{
for (std::vector<TcpClient>::iterator it = server->clients.begin(); it != server->clients.end(); ++it)
{
TcpClient client = *it;
NetworkMessage message(client.ReceiveMessage());
std::async(std::launch::async, &process_message, server, message); // we start an async task so that we dont bottleneck the receiver
}
}
}
void TcpServer::process_message(TcpServer * server, const NetworkMessage & message)
{
if (message.valid)
server->SendMessage(message);
}
void TcpServer::SendMessage(const NetworkMessage & message)
{
switch (message.distribution_mode)
{
case All: // this will send the message to all except the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender != client.GetID())
client.SendMessage(message);
}
OnMessage(message);
break;
}
case AllAndMe: // this will send the message to EVERYONE including the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
OnMessage(message);
break;
}
case Server: // this will only send the message to the server
{
OnMessage(message);
break;
}
case Others: // this will send the message to others, excluding server and the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
break;
}
case ID: // this will send the message to a specific id
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender == client.GetID())
{
client.SendMessage(message);
break;
}
}
break;
}
}
}
uint16 TcpServer::AllocateID() // this function is only used in the AddToClientsList function
{
for (uint16 i = 1; i < max_connections; ++i)
{
bool flag = true;
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
if ((*it).GetID() == i)
{
flag = false;
break;
}
}
if (flag)
return i;
}
return 0;
}
void TcpServer::AddToClientsList(const TcpClient & client_socket)
{
TcpClient client(client_socket);
uint16 id = AllocateID();
if (id > 0)
{
client.SetID(id);
clients.emplace_back(client);
}
else
{
if (Config::GetUsingConsole())
std::cout << "No available ID's" << std::endl;
RejectConnection(client);
}
}
void TcpServer::RejectConnection(TcpClient &client)
{
NetworkMessage message;
message.sender = -1;
message.tag = Reject; // 0 for rejected connection
client.SendMessage(message);
}