Project restructure
This commit is contained in:
74
src/Manager/PluginDllManager.cs
Normal file
74
src/Manager/PluginDllManager.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using Crayon;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager.Manager
|
||||
{
|
||||
/// <summary>
|
||||
/// Class that handles all plugin handling
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the Plugin that is going to get loaded</typeparam>
|
||||
/// <typeparam name="M">Type of PluginDataManager that is going to get used to load data</typeparam>
|
||||
/// <typeparam name="R">Type of PluginResponseData that is going to get used to return a response from the plugin list</typeparam>
|
||||
/// <typeparam name="P">Type of PluginProcess data that is going to get used to process data</typeparam>
|
||||
public class PluginDllManager<T, M, R, P> : PluginManagerBase<T, M, R, P> where T : Plugin<R, P> where M : PluginDataManager
|
||||
where R : PluginResponseData where P : PluginProcessData
|
||||
{
|
||||
/// <summary>
|
||||
/// Loads all plugins and their data from the plugin folder
|
||||
/// </summary>
|
||||
public override void Load()
|
||||
{
|
||||
if (Enabled)
|
||||
{
|
||||
if (string.IsNullOrEmpty(PluginManagerConfig.PluginFolderPath))
|
||||
throw new ArgumentNullException("Plugins folder path", "You need to set a path for your plugins folder");
|
||||
|
||||
// First run
|
||||
if (!Directory.Exists(PluginManagerConfig.PluginFolderPath))
|
||||
{
|
||||
Directory.CreateDirectory(PluginManagerConfig.PluginFolderPath);
|
||||
return; // Let's return here, no plugins available
|
||||
}
|
||||
|
||||
// Ignores files in this folder
|
||||
var pluginDirectories = Directory.GetDirectories(PluginManagerConfig.PluginFolderPath);
|
||||
|
||||
foreach (var pluginPath in pluginDirectories)
|
||||
{
|
||||
// Should contain the plugin file
|
||||
var files = Directory.GetFiles(pluginPath, "*.dll");
|
||||
|
||||
// If it doesn't contain anything, this will not run
|
||||
foreach (var dll in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
// We try to load them if they have at least one class that inherits Plugin
|
||||
var assembly = Assembly.LoadFrom(dll);
|
||||
|
||||
var types = assembly.GetTypes();
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (type.IsSubclassOf(typeof(T)))
|
||||
addPlugin(type);
|
||||
}
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
Console.Error.WriteLine(Output.Red($"Failed to load {Path.GetFileName(dll)}. We will continue to load more assemblies"), ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// It's faster if we store them instead of accessing the property
|
||||
pluginsSize = Plugins.Count;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user