Project restructure

This commit is contained in:
xx-TheDoctor-xx
2020-05-14 17:06:45 +01:00
parent faddda7dbc
commit 6b336964a7
15 changed files with 272 additions and 293 deletions

View File

@ -0,0 +1,74 @@
using Crayon;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
namespace PluginManager.Manager
{
/// <summary>
/// Class that handles all plugin handling
/// </summary>
/// <typeparam name="T">Type of the Plugin that is going to get loaded</typeparam>
/// <typeparam name="M">Type of PluginDataManager that is going to get used to load data</typeparam>
/// <typeparam name="R">Type of PluginResponseData that is going to get used to return a response from the plugin list</typeparam>
/// <typeparam name="P">Type of PluginProcess data that is going to get used to process data</typeparam>
public class PluginDllManager<T, M, R, P> : PluginManagerBase<T, M, R, P> where T : Plugin<R, P> where M : PluginDataManager
where R : PluginResponseData where P : PluginProcessData
{
/// <summary>
/// Loads all plugins and their data from the plugin folder
/// </summary>
public override void Load()
{
if (Enabled)
{
if (string.IsNullOrEmpty(PluginManagerConfig.PluginFolderPath))
throw new ArgumentNullException("Plugins folder path", "You need to set a path for your plugins folder");
// First run
if (!Directory.Exists(PluginManagerConfig.PluginFolderPath))
{
Directory.CreateDirectory(PluginManagerConfig.PluginFolderPath);
return; // Let's return here, no plugins available
}
// Ignores files in this folder
var pluginDirectories = Directory.GetDirectories(PluginManagerConfig.PluginFolderPath);
foreach (var pluginPath in pluginDirectories)
{
// Should contain the plugin file
var files = Directory.GetFiles(pluginPath, "*.dll");
// If it doesn't contain anything, this will not run
foreach (var dll in files)
{
try
{
// We try to load them if they have at least one class that inherits Plugin
var assembly = Assembly.LoadFrom(dll);
var types = assembly.GetTypes();
foreach (var type in types)
{
if (type.IsSubclassOf(typeof(T)))
addPlugin(type);
}
}
catch (ReflectionTypeLoadException ex)
{
Console.Error.WriteLine(Output.Red($"Failed to load {Path.GetFileName(dll)}. We will continue to load more assemblies"), ex);
}
}
}
// It's faster if we store them instead of accessing the property
pluginsSize = Plugins.Count;
}
}
}
}