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.gitattributes
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Normal file
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.gitattributes
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
353
.gitignore
vendored
Normal file
353
.gitignore
vendored
Normal file
@ -0,0 +1,353 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
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||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
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|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
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||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
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||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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||||
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||||
# DocProject is a documentation generator add-in
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||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
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||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
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||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
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DocProject/Help/html
|
||||
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||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
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||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
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PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
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||||
ecf/
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||||
rcf/
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||||
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||||
# Windows Store app package directories and files
|
||||
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|
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BundleArtifacts/
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Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
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*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
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||||
# files ending in .cache can be ignored
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||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
24
LICENSE
Normal file
24
LICENSE
Normal file
@ -0,0 +1,24 @@
|
||||
This is free and unencumbered software released into the public domain.
|
||||
|
||||
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||
distribute this software, either in source code form or as a compiled
|
||||
binary, for any purpose, commercial or non-commercial, and by any
|
||||
means.
|
||||
|
||||
In jurisdictions that recognize copyright laws, the author or authors
|
||||
of this software dedicate any and all copyright interest in the
|
||||
software to the public domain. We make this dedication for the benefit
|
||||
of the public at large and to the detriment of our heirs and
|
||||
successors. We intend this dedication to be an overt act of
|
||||
relinquishment in perpetuity of all present and future rights to this
|
||||
software under copyright law.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||
OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more information, please refer to <http://unlicense.org>
|
||||
21
PluginManager.Test/PluginManager.Test.csproj
Normal file
21
PluginManager.Test/PluginManager.Test.csproj
Normal file
@ -0,0 +1,21 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
|
||||
<PackageReference Include="xunit" Version="2.4.0" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.4.0" />
|
||||
<PackageReference Include="coverlet.collector" Version="1.2.0" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
|
||||
<ProjectReference Include="..\TestPlugin\TestPlugin.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
38
PluginManager.Test/PluginManager.cs
Normal file
38
PluginManager.Test/PluginManager.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using Xunit;
|
||||
using PluginManager.Manager;
|
||||
using TestPlugin;
|
||||
|
||||
namespace PluginManager.Test
|
||||
{
|
||||
public class PDM : PluginDataManager
|
||||
{
|
||||
public override PluginData LoadData(string pluginDataFolder)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public override void SaveData(string yes, PluginData data)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
class PPD : PluginProcessData
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class PluginManagerTest
|
||||
{
|
||||
[Fact]
|
||||
public void Test1()
|
||||
{
|
||||
PluginManager<Class1, PDM> pluginManager = new PluginManager<Class1, PDM>();
|
||||
PluginManagerConfig.PluginFolderPath = "Plugins";
|
||||
pluginManager.Load();
|
||||
pluginManager.DoProcessing(new PPD());
|
||||
pluginManager.Unload();
|
||||
}
|
||||
}
|
||||
}
|
||||
31
PluginManager/Manager/PluginDataManager.cs
Normal file
31
PluginManager/Manager/PluginDataManager.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager
|
||||
{
|
||||
/// <summary>
|
||||
/// This class implements all the plugin data information handling
|
||||
/// </summary>
|
||||
public abstract class PluginDataManager
|
||||
{
|
||||
public PluginDataManager()
|
||||
{
|
||||
// Need a constructor to use Activator.CreateInstance()
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the data for a specific plugin
|
||||
/// </summary>
|
||||
/// <param name="pluginName">The path to the plugin data file</param>
|
||||
/// <returns>Plugin data object if found, else return null, the plugin must handle this</returns>
|
||||
public abstract PluginData LoadData(string pluginDataFileName);
|
||||
|
||||
/// <summary>
|
||||
/// Saves the data to the plugin data file
|
||||
/// </summary>
|
||||
/// <param name="pluginName">The path to the plugin data file</param>
|
||||
/// <param name="data">Data object to save</param>
|
||||
public abstract void SaveData(string pluginDataFileName, PluginData data);
|
||||
}
|
||||
}
|
||||
162
PluginManager/Manager/PluginManager.cs
Normal file
162
PluginManager/Manager/PluginManager.cs
Normal file
@ -0,0 +1,162 @@
|
||||
using Crayon;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager.Manager
|
||||
{
|
||||
/// <summary>
|
||||
/// Class that handles all plugin handling
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of the Plugin that is going to get loaded</typeparam>
|
||||
/// <typeparam name="M">Type of PluginDataManager that is going to get used to load data</typeparam>
|
||||
public class PluginManager<T, M> where T : Plugin where M : PluginDataManager
|
||||
{
|
||||
/// <summary>
|
||||
/// A list of plugins based on their name
|
||||
/// </summary>
|
||||
public List<T> Plugins { get; private set; }
|
||||
|
||||
private int pluginsSize;
|
||||
|
||||
private PluginDataManager dataManager;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies if you are using the plugin system or not
|
||||
/// </summary>
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public PluginManager()
|
||||
{
|
||||
Plugins = new List<T>();
|
||||
dataManager = (PluginDataManager)Activator.CreateInstance(typeof(M), null);
|
||||
Enabled = true; // By default it's true
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads all plugins and their data from the plugin folder
|
||||
/// </summary>
|
||||
public void Load()
|
||||
{
|
||||
if (Enabled)
|
||||
{
|
||||
if (string.IsNullOrEmpty(PluginManagerConfig.PluginFolderPath))
|
||||
throw new ArgumentNullException("Plugins folder path", "You need to set a path for your plugins folder");
|
||||
|
||||
// First run
|
||||
if (!Directory.Exists(PluginManagerConfig.PluginFolderPath))
|
||||
{
|
||||
Directory.CreateDirectory(PluginManagerConfig.PluginFolderPath);
|
||||
return; // Let's return here, no plugins available
|
||||
}
|
||||
|
||||
// Ignores files in this folder
|
||||
var pluginDirectories = Directory.GetDirectories(PluginManagerConfig.PluginFolderPath);
|
||||
|
||||
foreach (var pluginPath in pluginDirectories)
|
||||
{
|
||||
// Should contain the plugin file
|
||||
var files = Directory.GetFiles(pluginPath, "*.dll");
|
||||
foreach (var dll in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
// We try to load them if they have at least one class that inherits Plugin
|
||||
var assembly = Assembly.LoadFrom(dll);
|
||||
|
||||
var types = assembly.GetTypes();
|
||||
|
||||
foreach (var type in types)
|
||||
{
|
||||
if (type.IsSubclassOf(typeof(T)))
|
||||
addPlugin(type);
|
||||
}
|
||||
}
|
||||
catch (ReflectionTypeLoadException ex)
|
||||
{
|
||||
Console.Error.WriteLine(Output.Red($"Failed to load {Path.GetFileName(dll)}. We will continue to load more assemblies"), ex);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.Error.WriteLine(Output.Red($"Failed to load {Path.GetFileName(dll)}. We will continue to load more assemblies"), ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginsSize = Plugins.Count;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Throw here?
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Saves plugin information to their data files
|
||||
/// </summary>
|
||||
public void Unload()
|
||||
{
|
||||
foreach (var plugin in Plugins)
|
||||
{
|
||||
try
|
||||
{
|
||||
var dataFilePath = plugin.DataFilePath();
|
||||
|
||||
// If it's null it means it's not using a file
|
||||
if (!string.IsNullOrEmpty(dataFilePath))
|
||||
dataManager.SaveData(dataFilePath, plugin.Data);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
Console.Error.WriteLine(Output.Red($"Couldn't save data for {plugin.Name()}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal function that handles plugin instancing
|
||||
/// </summary>
|
||||
/// <param name="plugin"></param>
|
||||
internal void addPlugin(Type plugin)
|
||||
{
|
||||
Plugin pluginInstance = (T)Activator.CreateInstance(plugin);
|
||||
|
||||
try
|
||||
{
|
||||
Plugins.Add((T)pluginInstance);
|
||||
|
||||
var pluginDataFilePath = pluginInstance.DataFilePath();
|
||||
|
||||
// If it's null we are not using plugin data
|
||||
if (!string.IsNullOrEmpty(PluginManagerConfig.PluginDataFolderPath) && !string.IsNullOrEmpty(pluginDataFilePath))
|
||||
{
|
||||
var pluginData = dataManager.LoadData(Path.Combine(PluginManagerConfig.PluginDataFolderPath, pluginDataFilePath));
|
||||
|
||||
// This one shouldn't throw, loadData() will always exist
|
||||
pluginInstance.loadData(pluginData);
|
||||
}
|
||||
|
||||
Console.WriteLine($"Loaded {pluginInstance.Name()}");
|
||||
}
|
||||
catch (ArgumentException)
|
||||
{
|
||||
Console.Error.WriteLine(Output.Red($"{pluginInstance.Name()} is already loaded"));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes DoProcessing on all plugins
|
||||
/// </summary>
|
||||
/// <param name="processData"></param>
|
||||
public void DoProcessing(PluginProcessData processData)
|
||||
{
|
||||
for (int i = 0; i < pluginsSize; i++)
|
||||
{
|
||||
Plugins[i].DoProcessing(processData);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
70
PluginManager/Plugin/Plugin.cs
Normal file
70
PluginManager/Plugin/Plugin.cs
Normal file
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager
|
||||
{
|
||||
public delegate void OnLoadedEvent(PluginData data);
|
||||
|
||||
/// <summary>
|
||||
/// Base class to create plugins
|
||||
/// </summary>
|
||||
public abstract class Plugin
|
||||
{
|
||||
/// <summary>
|
||||
/// Event executed when the plugin manager finishes loading this plugin
|
||||
/// </summary>
|
||||
public event OnLoadedEvent OnLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// The plugin data object
|
||||
/// </summary>
|
||||
public PluginData Data { get; private set; }
|
||||
|
||||
public Plugin()
|
||||
{
|
||||
// Need a constructor to use Activator.CreateInstance()
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Internal function that handles data loading
|
||||
/// </summary>
|
||||
/// <param name="data">Data object that is going to get loaded</param>
|
||||
internal void loadData(PluginData data)
|
||||
{
|
||||
if (data == null)
|
||||
BuildDataFile();
|
||||
this.Data = data;
|
||||
OnLoaded?.Invoke(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds the default plugin file for when the plugin is first instanciated
|
||||
/// </summary>
|
||||
public abstract void BuildDataFile();
|
||||
|
||||
/// <summary>
|
||||
/// The version of the plugin
|
||||
/// </summary>
|
||||
/// <returns>The version of the plugin</returns>
|
||||
public abstract Version Version();
|
||||
|
||||
/// <summary>
|
||||
/// The version of the plugin
|
||||
/// </summary>
|
||||
/// <returns>The name of the plugin</returns>
|
||||
public abstract string Name();
|
||||
|
||||
/// <summary>
|
||||
/// The path to the plugin data file
|
||||
/// </summary>
|
||||
/// <returns>The path to the plugin data file</returns>
|
||||
public abstract string DataFilePath();
|
||||
|
||||
/// <summary>
|
||||
/// Base function that should get called everytime this plugin needs to process data
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public abstract void DoProcessing(PluginProcessData data);
|
||||
}
|
||||
}
|
||||
10
PluginManager/Plugin/PluginData.cs
Normal file
10
PluginManager/Plugin/PluginData.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager
|
||||
{
|
||||
public abstract class PluginData
|
||||
{
|
||||
}
|
||||
}
|
||||
13
PluginManager/Plugin/PluginProcessData.cs
Normal file
13
PluginManager/Plugin/PluginProcessData.cs
Normal file
@ -0,0 +1,13 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for plugin process data that gets passes to Plugin.DoProcessing()
|
||||
/// </summary>
|
||||
public abstract class PluginProcessData
|
||||
{
|
||||
}
|
||||
}
|
||||
12
PluginManager/PluginConfig.cs
Normal file
12
PluginManager/PluginConfig.cs
Normal file
@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace PluginManager
|
||||
{
|
||||
public static class PluginManagerConfig
|
||||
{
|
||||
public static string PluginDataFolderPath { get; set; }
|
||||
public static string PluginFolderPath { get; set; }
|
||||
}
|
||||
}
|
||||
15
PluginManager/PluginManager.csproj
Normal file
15
PluginManager/PluginManager.csproj
Normal file
@ -0,0 +1,15 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Crayon" Version="1.2.48" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
50
TestPlugin/Class1.cs
Normal file
50
TestPlugin/Class1.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using PluginManager;
|
||||
using System;
|
||||
|
||||
namespace TestPlugin
|
||||
{
|
||||
public abstract class Class1 : Plugin
|
||||
{
|
||||
public Class1()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class asd : Class1
|
||||
{
|
||||
public asd()
|
||||
{
|
||||
base.OnLoaded += Asd_OnLoaded;
|
||||
}
|
||||
|
||||
private void Asd_OnLoaded(PluginData data)
|
||||
{
|
||||
Console.Out.WriteLine("I'm loaded man");
|
||||
}
|
||||
|
||||
public override void DoProcessing(PluginProcessData data)
|
||||
{
|
||||
//Console.WriteLine("working");
|
||||
}
|
||||
|
||||
public override string Name()
|
||||
{
|
||||
return "asd";
|
||||
}
|
||||
|
||||
public override Version Version()
|
||||
{
|
||||
return new Version("1.0.0.0");
|
||||
}
|
||||
|
||||
public override void BuildDataFile()
|
||||
{
|
||||
// Leave this empty if you are not using a data file
|
||||
}
|
||||
|
||||
public override string DataFilePath()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
15
TestPlugin/TestPlugin.csproj
Normal file
15
TestPlugin/TestPlugin.csproj
Normal file
@ -0,0 +1,15 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
|
||||
<OutputPath>..\PluginManager.Test\bin\Debug\Plugins\Yep\</OutputPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\PluginManager\PluginManager.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user