Updated TODO list

Removed windows specific files since the code is the same for linux
UdpClient: added basic methods to interact with the variables of that class, added initialization and started with sending and receiving messages
UdpServer: added initialization and basic variables
Utility: added a bunch of methods to the StringConverter utility class
VoidNetClientAPI: SendMessage now checks if message is not an handshake
This commit is contained in:
xX-TheDoctor-Xx
2016-09-08 00:36:45 +01:00
parent 74d9d5db87
commit 3e97c0da6d
20 changed files with 593 additions and 318 deletions

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@ -243,6 +243,6 @@ enum InternalTags
DisconnectTag = 255,
};
#define IS_HANDSHAKE(name) name.subject == 1 && (name.tag == DisconnectTag || name.tag == ConnectTag || name.tag == Accept || name.tag == Close || name.tag == Reject)
#define IS_HANDSHAKE(name) name.subject == 1 || (name.tag == DisconnectTag || name.tag == ConnectTag || name.tag == Accept || name.tag == Close || name.tag == Reject)
#endif // DEFS_HPP

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@ -10,8 +10,16 @@
struct Initialization
{
static bool initialize();
static bool Initialize();
#ifdef _MSC_VER
const WSADATA &GetData();
#endif
private:
#ifdef _MSC_VER
static WSADATA wsa_data;
#endif
};
#endif

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@ -7,6 +7,7 @@
#include <string>
#include <vector>
#include <functional>
#include <future>
#ifdef _MSC_VER
#pragma once
@ -39,18 +40,24 @@ struct TcpClient
//this is a more manual method with no callbacks
const NetworkMessage &ReceiveMessage();
void SendMessage(const NetworkMessage &message);
void SendBytes(const std::vector<byte> &bytes);
void SendBytes(byte *bytes, uint32 lenght);
std::future<bool> SendMessage(const NetworkMessage &message);
bool SendBytes(const std::vector<byte> &bytes);
bool SendBytes(byte *bytes, uint32 lenght);
void SetOnDisconnectCallback(void (*func)(uint16));
void SetOnConnectCallback(void (*func)(uint16));
void SetOnMessageCallback(void (*func)(uint16, byte, byte, void*));
static const TcpClient &DefaultTcpClient();
private:
TcpClient();
const NetworkBuffer &receive_data_array();
static void receive_data(TcpClient *client);
static void send_network_message(const NetworkMessage &message, TcpClient *client);
static bool send_network_message(const NetworkMessage &message, TcpClient *client);
bool initialize(const std::string &ip, uint16 port = default_client_port);
uint16 id = -2;
@ -63,11 +70,9 @@ private:
std::function<void(uint16)> OnConnect;
std::function<void(uint16, byte, byte, void*)> OnMessage;
#ifdef _MSC_VER
SOCKET tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
#endif
};
#endif

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@ -22,7 +22,7 @@ struct TcpServer
bool StartServer(bool accept_connections); // if accept_connections is false the user must call the funcion AcceptConnections()
void AcceptConnections();
void SendMessage(const NetworkMessage &message);
bool SendMessage(const NetworkMessage &message);
void RejectConnection(TcpClient &client);
void AcceptConnection(uint16 client);
@ -56,11 +56,9 @@ private:
std::vector<TcpClient> clients;
#ifdef _MSC_VER
SOCKET server_tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
#endif
};
#endif

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@ -9,11 +9,49 @@
#include "NetworkMessage.hpp"
#include <string>
#include <vector>
#include <functional>
#include <future>
struct UdpClient
{
UdpClient(const SOCKET &socket);
UdpClient(const std::string &ip);
UdpClient(const std::string &ip, uint16 = default_client_port);
~UdpClient();
void Shutdown();
const std::string &GetIP();
void SetIP(const std::string &ip);
uint16 GetPort();
void SetPort(uint16 port);
uint16 GetID();
void SetID(uint16 id);
std::future<bool> SendMessage(const NetworkMessage &message);
bool SendBytes(const std::vector<byte> &bytes);
bool SendBytes(byte *bytes, uint32 lenght);
private:
bool initialize(const std::string &ip, uint16 port = default_client_port);
static bool send_network_message(const NetworkMessage &message, UdpClient *client);
uint16 id = -2;
std::string ip;
uint16 port = 0;
bool initialized = false;
bool receive = false;
std::function<void(uint16)> OnDisconnect;
std::function<void(uint16)> OnConnect;
std::function<void(uint16, byte, byte, void*)> OnMessage;
SOCKET udp_socket = INVALID_SOCKET;
};
#endif

34
include/UdpServer.hpp Normal file
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@ -0,0 +1,34 @@
#ifndef UDP_SERVER_HPP
#define UDP_SERVER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "UdpClient.hpp"
#include <string>
#include <vector>
struct UdpServer
{
private:
bool initialize(uint16 port = default_server_port);
uint16 allocate_id();
void shutdown_internal();
bool initialized = false;
bool running = false;
uint16 max_connections = 0;
std::vector<UdpClient> clients;
SOCKET server_udp_socket = INVALID_SOCKET;
struct sockaddr_in server;
};
#endif

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@ -56,6 +56,15 @@ struct Utility
static const std::string &ToString(int64 value);
static const std::string &ToString(const std::vector<byte> &bytes);
static uint8 ToUint8(const std::string &str);
static uint16 ToUint16(const std::string &str);
static uint32 ToUint32(const std::string &str);
static uint64 ToUint64(const std::string &str);
static int8 ToInt8(const std::string &str);
static int16 ToInt16(const std::string &str);
static int32 ToInt32(const std::string &str);
static int64 ToInt64(const std::string &str);
static const std::vector<byte> &ToBytes(const std::string &str);
static const std::string &ToString(const std::vector<byte> &bytes, uint16 start_index = 0, uint16 lenght = 0);
@ -64,6 +73,11 @@ struct Utility
static std::vector<std::string> Split(const std::string &str, const std::string &delimiter);
};
struct IPUtil
{
static bool ValidIPV4(const std::string &ip);
};
struct ConfigReader
{
void ReadConfig(const std::string &file_name);