Updated TODO list
Removed windows specific files since the code is the same for linux UdpClient: added basic methods to interact with the variables of that class, added initialization and started with sending and receiving messages UdpServer: added initialization and basic variables Utility: added a bunch of methods to the StringConverter utility class VoidNetClientAPI: SendMessage now checks if message is not an handshake
This commit is contained in:
34
include/UdpServer.hpp
Normal file
34
include/UdpServer.hpp
Normal file
@ -0,0 +1,34 @@
|
||||
#ifndef UDP_SERVER_HPP
|
||||
#define UDP_SERVER_HPP
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#include "Defs.hpp"
|
||||
#include "UdpClient.hpp"
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
struct UdpServer
|
||||
{
|
||||
private:
|
||||
bool initialize(uint16 port = default_server_port);
|
||||
|
||||
uint16 allocate_id();
|
||||
|
||||
void shutdown_internal();
|
||||
|
||||
bool initialized = false;
|
||||
bool running = false;
|
||||
|
||||
uint16 max_connections = 0;
|
||||
|
||||
std::vector<UdpClient> clients;
|
||||
|
||||
SOCKET server_udp_socket = INVALID_SOCKET;
|
||||
struct sockaddr_in server;
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user