Added Connection Codes

Private methods dont have capital letters and are words are separated by underscores
Added id's to TcpClient's class
Removed ptr from TcpClient and Server
Worked on TcpServer
Theres now a default server port
Added ReceiveMessage function to TcpClient to receive only 1 message
Fixed VoidNetClientAPI Receive function
This commit is contained in:
xX-TheDoctor-Xx
2016-07-22 00:32:53 +01:00
parent 1c9a9c809b
commit 6fa7872a6d
17 changed files with 353 additions and 41 deletions

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@ -30,7 +30,6 @@
<ClInclude Include="..\..\include\Utility.hpp" /> <ClInclude Include="..\..\include\Utility.hpp" />
<ClInclude Include="..\..\include\VoidNetClient.hpp" /> <ClInclude Include="..\..\include\VoidNetClient.hpp" />
<ClInclude Include="..\..\include\VoidNetServer.hpp" /> <ClInclude Include="..\..\include\VoidNetServer.hpp" />
<ClInclude Include="..\..\src\Tags.hpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\src\Config.cpp" /> <ClCompile Include="..\..\src\Config.cpp" />

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@ -39,9 +39,6 @@
<ClInclude Include="..\..\include\Serializer.hpp"> <ClInclude Include="..\..\include\Serializer.hpp">
<Filter>include</Filter> <Filter>include</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Tags.hpp">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\include\TcpServer.hpp"> <ClInclude Include="..\..\include\TcpServer.hpp">
<Filter>include</Filter> <Filter>include</Filter>
</ClInclude> </ClInclude>

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@ -167,7 +167,8 @@ typedef unsigned long long uint64;
#endif // compiler data type defenitions #endif // compiler data type defenitions
const uint16 default_port = 60250; const uint16 default_client_port = 60250;
const uint16 default_server_port = 61250;
enum DistributionType enum DistributionType
{ {
@ -178,4 +179,10 @@ enum DistributionType
ID, ID,
}; };
enum ConnectionCode
{
Accept = 0,
Reject
};
#endif // DEFS_HPP #endif // DEFS_HPP

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@ -29,8 +29,8 @@ struct NetworkMessage
bool valid = false; bool valid = false;
private: private:
const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer); const NetworkMessage &decode_message_header(const NetworkBuffer &buffer);
void *DecodeMessageData(const NetworkBuffer &buffer); void *decode_message_data(const NetworkBuffer &buffer);
NetworkBuffer buffer; NetworkBuffer buffer;
}; };

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@ -16,8 +16,9 @@
class TcpClient class TcpClient
{ {
public: public:
TcpClient(); TcpClient(const SOCKET &socket);
TcpClient(const std::string &ip, uint16 port = default_port); TcpClient(const std::string &ip);
TcpClient(const std::string &ip, uint16 port = default_client_port);
~TcpClient(); ~TcpClient();
const std::string &GetIP(); const std::string &GetIP();
@ -26,9 +27,13 @@ public:
uint16 GetPort(); uint16 GetPort();
void SetPort(uint16 port); void SetPort(uint16 port);
uint16 GetID();
void SetID(uint16 id);
bool Connect(); bool Connect();
void ReceiveMessages(); void ReceiveMessages();
const NetworkMessage &ReceiveMessage();
void SendMessage(const NetworkMessage &message); void SendMessage(const NetworkMessage &message);
std::function<void(uint16)> OnDisconnect; std::function<void(uint16)> OnDisconnect;
@ -36,11 +41,12 @@ public:
std::function<void(uint16, uint16, uint16, void*)> OnMessage; std::function<void(uint16, uint16, uint16, void*)> OnMessage;
private: private:
const NetworkBuffer &ReceiveDataArray(); const NetworkBuffer &receive_data_array();
static void ReceiveData(TcpClient *client); static void receive_data(TcpClient *client);
static void SendNetworkMessage(const NetworkMessage &message, TcpClient *client); static void send_network_message(const NetworkMessage &message, TcpClient *client);
bool Initialize(const std::string &ip, uint16 port = default_port); bool initialize(const std::string &ip, uint16 port = default_client_port);
uint16 id = 0;
std::string ip; std::string ip;
uint16 port = 0; uint16 port = 0;
bool initialized = false; bool initialized = false;
@ -49,7 +55,6 @@ private:
#ifdef _MSC_VER #ifdef _MSC_VER
SOCKET tcp_socket = INVALID_SOCKET; SOCKET tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr; struct addrinfo *result = nullptr;
struct addrinfo *ptr = nullptr;
struct addrinfo hints; struct addrinfo hints;
#endif #endif
}; };

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@ -5,4 +5,58 @@
#pragma once #pragma once
#endif #endif
#include "Defs.hpp"
#include "TcpClient.hpp"
#include <functional>
#ifdef _MSC_VER
#undef SendMessage
#endif
class TcpServer
{
public:
TcpServer();
TcpServer(uint16 port = default_server_port);
~TcpServer();
uint16 AllocateID();
void AddToClientsList(const TcpClient &client);
bool StartServer(bool accept_connections);
void AcceptConnections();
void SendMessage(const NetworkMessage &message);
void RejectConnection(TcpClient &client);
std::function<void(const NetworkMessage &message)> OnMessage;
private:
static void process_message(TcpServer *server, const NetworkMessage &message);
static void process_client_received_data(TcpServer *server);
static void accept_connections(TcpServer *server);
bool initialize(uint16 port = default_server_port);
bool initialized = false;
bool running = false;
uint16 max_connections = 0;
std::vector<TcpClient> clients;
#ifdef _MSC_VER
SOCKET socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
#endif
};
#ifdef _MSC_VER
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif
#endif #endif

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@ -18,7 +18,7 @@
struct VoidNetClientAPI struct VoidNetClientAPI
{ {
static bool Connect(const std::string &ip, uint16 port = default_port); static bool Connect(const std::string &ip, uint16 port = default_client_port);
static void Disconnect(); static void Disconnect();
static void SendMessageToServer(byte tag, byte subject, void *data); static void SendMessageToServer(byte tag, byte subject, void *data);
@ -32,7 +32,7 @@ struct VoidNetClientAPI
static void Receive(); static void Receive();
private: private:
static void ProcessAllData(); static void process_all_data();
static TcpClient *client; static TcpClient *client;
static uint16 id; static uint16 id;

View File

@ -53,12 +53,12 @@ const NetworkBuffer &NetworkMessage::EncodeMessage(const NetworkMessage &message
const NetworkMessage &NetworkMessage::DecodeMessage(const NetworkBuffer &buffer) const NetworkMessage &NetworkMessage::DecodeMessage(const NetworkBuffer &buffer)
{ {
NetworkMessage message = DecodeMessageHeader(buffer); NetworkMessage message = decode_message_header(buffer);
message.data = DecodeMessageData(buffer); message.data = decode_message_data(buffer);
return message; return message;
} }
void *NetworkMessage::DecodeMessageData(const NetworkBuffer &buffer) void *NetworkMessage::decode_message_data(const NetworkBuffer &buffer)
{ {
if (buffer.body_size < 9) if (buffer.body_size < 9)
return nullptr; return nullptr;
@ -78,7 +78,7 @@ void *NetworkMessage::DecodeMessageData(const NetworkBuffer &buffer)
} }
} }
const NetworkMessage &NetworkMessage::DecodeMessageHeader(const NetworkBuffer &buffer) const NetworkMessage &NetworkMessage::decode_message_header(const NetworkBuffer &buffer)
{ {
sender = Utility::BitConverter::ToUint16(buffer.body, 1); sender = Utility::BitConverter::ToUint16(buffer.body, 1);
distribution_mode = buffer.body[3]; distribution_mode = buffer.body[3];

View File

@ -10,7 +10,7 @@
#undef SendMessage #undef SendMessage
bool TcpClient::Initialize(const std::string &ip, uint16 port) bool TcpClient::initialize(const std::string &ip, uint16 port)
{ {
if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4) if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4)
return false; return false;
@ -30,8 +30,7 @@ bool TcpClient::Initialize(const std::string &ip, uint16 port)
return false; return false;
} }
ptr = result; tcp_socket = ::socket(result->ai_family, result->ai_socktype, result->ai_protocol);
tcp_socket = ::socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol);
if (tcp_socket == INVALID_SOCKET) if (tcp_socket == INVALID_SOCKET)
{ {
@ -42,17 +41,23 @@ bool TcpClient::Initialize(const std::string &ip, uint16 port)
return false; return false;
} }
initialized = true; return initialized = true;
return true;
} }
TcpClient::TcpClient() : port(default_port) TcpClient::TcpClient(const SOCKET & socket)
{ {
tcp_socket = socket;
}
TcpClient::TcpClient(const std::string &ip) : port(default_client_port)
{
initialize(ip);
} }
TcpClient::TcpClient(const std::string &ip, uint16 port) : TcpClient::TcpClient(const std::string &ip, uint16 port) :
ip(ip), port(port) ip(ip), port(port)
{ {
initialize(ip, port);
} }
TcpClient::~TcpClient() TcpClient::~TcpClient()
@ -60,7 +65,6 @@ TcpClient::~TcpClient()
freeaddrinfo(result); freeaddrinfo(result);
WSACleanup(); WSACleanup();
Utility::Delete(result); Utility::Delete(result);
Utility::Delete(ptr);
} }
const std::string &TcpClient::GetIP() const std::string &TcpClient::GetIP()
@ -83,6 +87,16 @@ void TcpClient::SetPort(uint16 port)
this->port = port; this->port = port;
} }
uint16 TcpClient::GetID()
{
return id;
}
void TcpClient::SetID(uint16 id)
{
this->id = id;
}
bool TcpClient::Connect() bool TcpClient::Connect()
{ {
if (!initialized) if (!initialized)
@ -91,17 +105,17 @@ bool TcpClient::Connect()
return false; return false;
if (port == 0) if (port == 0)
return false; return false;
if (Initialize(ip, port) != true) if (initialize(ip, port) != true)
return false; return false;
} }
uint16 connect_code = ::connect(tcp_socket, ptr->ai_addr, ptr->ai_addrlen); uint16 connect_code = ::connect(tcp_socket, result->ai_addr, result->ai_addrlen);
if (connect_code == SOCKET_ERROR) if (connect_code == SOCKET_ERROR)
return false; return false;
receive = true; receive = true;
return true; return true;
} }
const NetworkBuffer &TcpClient::ReceiveDataArray() const NetworkBuffer &TcpClient::receive_data_array()
{ {
NetworkBuffer buffer; NetworkBuffer buffer;
@ -122,11 +136,11 @@ const NetworkBuffer &TcpClient::ReceiveDataArray()
return buffer; return buffer;
} }
void TcpClient::ReceiveData(TcpClient *client) void TcpClient::receive_data(TcpClient *client)
{ {
while (client->receive) while (client->receive)
{ {
NetworkMessage message(client->ReceiveDataArray()); NetworkMessage message(client->receive_data_array());
if (message.valid) if (message.valid)
{ {
if (message.tag == CONNECT) // some user has connected if (message.tag == CONNECT) // some user has connected
@ -141,10 +155,15 @@ void TcpClient::ReceiveData(TcpClient *client)
void TcpClient::ReceiveMessages() void TcpClient::ReceiveMessages()
{ {
std::async(std::launch::async, &ReceiveData, this); std::async(std::launch::async, &receive_data, this);
} }
void TcpClient::SendNetworkMessage(const NetworkMessage &message, TcpClient *client) const NetworkMessage & TcpClient::ReceiveMessage()
{
return receive_data_array();
}
void TcpClient::send_network_message(const NetworkMessage &message, TcpClient *client)
{ {
NetworkBuffer buffer = message.EncodeMessage(message); NetworkBuffer buffer = message.EncodeMessage(message);
int32 bytes_sent = send(client->tcp_socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0); int32 bytes_sent = send(client->tcp_socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0);
@ -156,5 +175,5 @@ void TcpClient::SendNetworkMessage(const NetworkMessage &message, TcpClient *cli
void TcpClient::SendMessage(const NetworkMessage &message) void TcpClient::SendMessage(const NetworkMessage &message)
{ {
std::async(std::launch::async, &SendNetworkMessage, message, this); std::async(std::launch::async, &send_network_message, message, this);
} }

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@ -1 +1,231 @@
#include "TcpClient.hpp" #include "TcpServer.hpp"
#include "Config.hpp"
#include "Utility.hpp"
#include <string>
#include <iostream>
#include <future>
#undef SendMessage
bool TcpServer::initialize(uint16 port)
{
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
uint16 code = getaddrinfo(0, std::to_string(port).c_str(), &hints, &result);
if (code != 0)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
WSACleanup();
return false;
}
socket = ::socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (socket == INVALID_SOCKET)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
freeaddrinfo(result);
WSACleanup();
return false;
}
code = bind(socket, result->ai_addr, result->ai_addrlen);
if (code == SOCKET_ERROR)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl; // display more info
freeaddrinfo(result);
closesocket(socket);
WSACleanup();
return false;
}
freeaddrinfo(result);
return initialized = true;
}
TcpServer::TcpServer()
{
initialize(); // initialize with the default port
}
TcpServer::TcpServer(uint16 port)
{
initialize(port);
}
TcpServer::~TcpServer()
{
freeaddrinfo(result);
WSACleanup();
Utility::Delete(result);
}
bool TcpServer::StartServer(bool accept_connections)
{
if (listen(socket, SOMAXCONN) == SOCKET_ERROR)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl;
closesocket(socket);
WSACleanup();
return false;
}
if (accept_connections)
AcceptConnections();
return true;
}
void TcpServer::AcceptConnections()
{
running = true;
std::async(std::launch::async, &accept_connections, this);
}
void TcpServer::accept_connections(TcpServer *server)
{
std::async(std::launch::async, &process_client_received_data, server);
while (server->running)
{
SOCKET client_socket = accept(server->socket, 0, 0);
if (client_socket == INVALID_SOCKET)
{
if (Config::GetUsingConsole())
std::cerr << WSAGetLastError() << std::endl;
closesocket(server->socket);
WSACleanup();
server->running = false;
break;
}
server->AddToClientsList(TcpClient(client_socket));
}
}
void TcpServer::process_client_received_data(TcpServer *server)
{
while (server->running) // we only process the data if we are receiving connections,
{
for (std::vector<TcpClient>::iterator it = server->clients.begin(); it != server->clients.end(); ++it)
{
TcpClient client = *it;
NetworkMessage message(client.ReceiveMessage());
std::async(std::launch::async, &process_message, server, message); // we start an async task so that we dont bottleneck the receiver
}
}
}
void TcpServer::process_message(TcpServer * server, const NetworkMessage & message)
{
if (message.valid)
server->SendMessage(message);
}
void TcpServer::SendMessage(const NetworkMessage & message)
{
switch (message.distribution_mode)
{
case All: // this will send the message to all except the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender != client.GetID())
client.SendMessage(message);
}
OnMessage(message);
break;
}
case AllAndMe: // this will send the message to EVERYONE including the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
OnMessage(message);
break;
}
case Server: // this will only send the message to the server
{
OnMessage(message);
break;
}
case Others: // this will send the message to others, excluding server and the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
break;
}
case ID: // this will send the message to a specific id
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender == client.GetID())
{
client.SendMessage(message);
break;
}
}
break;
}
}
}
uint16 TcpServer::AllocateID() // this function is only used in the AddToClientsList function
{
for (uint16 i = 1; i < max_connections; ++i)
{
bool flag = true;
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
if ((*it).GetID() == i)
{
flag = false;
break;
}
}
if (flag)
return i;
}
return 0;
}
void TcpServer::AddToClientsList(const TcpClient & client_socket)
{
TcpClient client(client_socket);
uint16 id = AllocateID();
if (id > 0)
{
client.SetID(id);
clients.emplace_back(client);
}
else
{
if (Config::GetUsingConsole())
std::cout << "No available ID's" << std::endl;
RejectConnection(client);
}
}
void TcpServer::RejectConnection(TcpClient &client)
{
NetworkMessage message;
message.sender = -1;
message.tag = Reject; // 0 for rejected connection
client.SendMessage(message);
}

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@ -2,6 +2,8 @@
#include "Utility.hpp" #include "Utility.hpp"
#include "Tags.hpp" #include "Tags.hpp"
#include <future>
#undef SendMessage #undef SendMessage
bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port) bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port)
@ -50,11 +52,10 @@ void VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id
void VoidNetClientAPI::Receive() void VoidNetClientAPI::Receive()
{ {
receive_thread = std::thread(ProcessAllData); std::async(std::launch::async, &process_all_data);
receive_thread.detach();
} }
void VoidNetClientAPI::ProcessAllData() void VoidNetClientAPI::process_all_data()
{ {
client->ReceiveMessages(); client->ReceiveMessages();
} }