Got tcp receiving for windows done

Callbacks are done - maybe ill add a few more later - i dont know if they will work correctly yet
Fixed the Serialization class
Added internal tags - for now it only has CONNECT and DISCONNECT - maybe ill add more later
Fixed some data type parameters in some functions
This commit is contained in:
xX-TheDoctor-Xx
2016-07-17 19:59:22 +01:00
parent 16ed3619b3
commit 72aa8ee0c4
11 changed files with 56 additions and 22 deletions

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@ -30,6 +30,7 @@
<ClInclude Include="..\..\include\Utility.hpp" />
<ClInclude Include="..\..\include\VoidNetClient.hpp" />
<ClInclude Include="..\..\include\VoidNetServer.hpp" />
<ClInclude Include="..\..\src\Tags.hpp" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Config.cpp" />

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@ -42,6 +42,9 @@
<ClInclude Include="..\..\include\Callbacks.hpp">
<Filter>include</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Tags.hpp">
<Filter>include</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\Init.cpp">

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@ -8,10 +8,10 @@
#include "Defs.hpp"
#include "Serializer.hpp"
void OnMessage(byte sender, byte tag, uint16 subject, byte *data);
void OnMessage(uint16 sender, uint16 tag, uint16 subject, void *data);
void OnDisconnect(byte id);
void OnDisconnect(uint16 id);
void OnConnect(byte id);
void OnConnect(uint16 id);
#endif

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@ -12,7 +12,7 @@ struct NetworkBuffer
NetworkBuffer();
~NetworkBuffer();
int body_size;
uint32 body_size;
byte *body = nullptr;
};

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@ -11,6 +11,7 @@
struct NetworkMessage
{
NetworkMessage();
NetworkMessage(const NetworkBuffer &buffer);
NetworkMessage(uint16 sender, byte distribution_mode, uint16 destination_id, byte tag, uint16 subject, NetworkBuffer buffer);
~NetworkMessage();
@ -25,9 +26,9 @@ struct NetworkMessage
byte distribution_mode;
uint16 tag;
uint16 subject;
void *data;
private:
NetworkBuffer buffer;
};

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@ -7,12 +7,10 @@
#include "Defs.hpp"
#include <array>
class Serializer
struct Serializer
{
template<typename T> std::array<byte, sizeof(T)> to_bytes(const T& object);
template<typename T> T& from_bytes(const std::array<byte, sizeof(T)> &bytes, T& object);
template<typename T> static const std::vector<byte> &to_bytes(const T &object);
template<typename T> static const T &from_bytes(byte *bytes, T &object);
};
#endif

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@ -25,7 +25,7 @@ public:
VoidCode Connect();
char *ReceiveDataArray();
NetworkBuffer ReceiveDataArray();
const NetworkMessage &ReceiveData();
bool SendData(const NetworkMessage &message);

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@ -1,6 +1,7 @@
#include "NetworkMessage.hpp"
#include "Utility.hpp"
#include "Serializer.hpp"
#include <vector>
NetworkMessage::NetworkMessage()
{
@ -36,12 +37,13 @@ void *NetworkMessage::DecodeMessageData(const NetworkBuffer &buffer)
{
case 0:
{
break;
void *object;
return Serializer::from_bytes(buffer.body, object);
}
default:
{
//version nor supported
return nullptr;// WORKING HERE!!!!!!!!!!!
throw std::runtime_error("NetworkMessage - Decoding version not supported");
}
}
}

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@ -1,8 +1,10 @@
#include "Serializer.hpp"
template<typename T> std::array<byte, sizeof(T)> Serializer::to_bytes(const T& object)
#include <vector>
template<typename T> const std::vector<byte> &Serializer::to_bytes(const T& object)
{
std::array<byte, sizeof(T)> bytes;
std::vector<byte> bytes;
const byte *begin = reinterpret_cast<const byte*>(std::addressof(object));
const byte *end = begin + sizeof(T);
@ -11,12 +13,13 @@ template<typename T> std::array<byte, sizeof(T)> Serializer::to_bytes(const T& o
return bytes;
}
template<typename T> T& Serializer::from_bytes(const std::array<byte, sizeof(T)> &bytes, T& object)
template<typename T> T& Serializer::from_bytes(byte *bytes, T& object)
{
static_assert(std::is_trivially_copyable<T>::value, "not a TriviallyCopyable type");
byte *begin_object = reinterpret_cast<byte*>(std::addressof(object));
std::copy(std::begin(bytes), std::end(bytes), begin_object);
std::vector<byte> bytes_vector(&bytes);
std::copy(bytes_vector.begin(), bytes_vector.end(), begin_object);
return object;
}

14
src/Tags.hpp Normal file
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@ -0,0 +1,14 @@
#ifndef TAGS_HPP
#define TAGS_HPP
#ifdef _MSC_VER
#pragma once
#endif
enum InternalTags : uint16
{
CONNECT = 65534,
DISCONNECT = 65535,
};
#endif

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@ -2,6 +2,8 @@
#include "Utility.hpp"
#include "Config.hpp"
#include "NetworkBuffer.hpp"
#include "Callbacks.hpp"
#include "Tags.hpp"
#include <iostream>
@ -95,27 +97,37 @@ VoidCode TcpClient::Connect()
return VOID_COULDNT_CONNECT;
}
char *TcpClient::ReceiveDataArray()
NetworkBuffer TcpClient::ReceiveDataArray()
{
NetworkBuffer buffer;
if (recv(socket, reinterpret_cast<char*>(buffer.body_size), 4, 0) != 4 || WSAGetLastError() != 0)
{
// there was a problem receiving the body size of the message
return nullptr;
return NetworkBuffer();
}
buffer.body = new byte[buffer.body_size]();
if (recv(socket, reinterpret_cast<char*>(buffer.body), buffer.body_size, 0) != buffer.body_size || WSAGetLastError() != 0)
{
//there was a problem receiving the body of the message
return nullptr;
return NetworkBuffer();
}
return buffer;
}
const NetworkMessage &TcpClient::ReceiveData()
{
NetworkBuffer received_data = ReceiveDataArray();
NetworkMessage message = NetworkMessage(received_data);
if (message.tag == CONNECT)
OnConnect(message.sender);
else if (message.tag == DISCONNECT)
OnDisconnect(message.sender);
else
OnMessage(message.sender, message.tag, message.subject, message.data);
return message;
}
bool TcpClient::SendData(const NetworkMessage &message)