Added conversion from Handshake to NetworkMessage and vice versa

Added a new ConnectionCode - Close
TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class
Added a new method to Utility::StringConverter - FromString
Changed NetworkMessage conversions to allow Handshake conversions
NetworkMessage: if subject is 1 then the NetworkMessage is a handshake
I may be missing something but im going to check it
I may be overcomplicating this but i want to make it as simple as possible xD
This commit is contained in:
xX-TheDoctor-Xx
2016-08-18 15:08:51 +01:00
parent 2314e862b1
commit 9d1c518610
16 changed files with 118 additions and 95 deletions

View File

@ -19,13 +19,10 @@ struct TcpServer
void Shutdown();
uint16 AllocateID();
void AddToClientsList(TcpClient &client);
bool StartServer(bool accept_connections); // if accept_connections is false the user must call the funcion AcceptConnections()
void AcceptConnections();
void SendMessage(const NetworkMessage &message);
void SendHandshake(const Handshake &handshake);
void RejectConnection(TcpClient &client);
void AcceptConnection(uint16 client);
@ -44,6 +41,10 @@ private:
static void process_client_messages(TcpServer *server, TcpClient &client);
static void accept_connections(TcpServer *server);
void add_to_clients_list(TcpClient &client);
uint16 allocate_id();
void shutdown_internal();
bool initialize(uint16 port = default_server_port);