Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
Removed NetworkBuffer variable in NetworkMessage
TcpClient DataAvailable parameter type is now int32
Fixed NetworkMessage::EncododeMessage to put the size in the Buffer's header and to validate and fixed DecodeMessage to check the buffer's valid variable
Fixed some methods in TcpClientWindows
InternalTags cant be higher than 255 because they will be converted to byte
added new ToString method in Utility::StringConverter
Server now closes the connection better
Fixed NetworkBuffer include
Fixed some data types
TcpClient: Added SendBytes, SetOnDisconnectCallback, SetOnConnectCallback, SetOnMessageCallback methods and made callback std::function's private and fixed some method implementations
Added AcceptConnection on TcpServer
Fixed TcpServer AddToClientsList
Changed all byte pointers to vectors
NetworkMessage: DecodeMessage and EncodeMessage are now static
TcpClient: Fixed OnMessage function
NetworkMessage: merged both private methods into 1 method
Callbacks are done - maybe ill add a few more later - i dont know if they will work correctly yet
Fixed the Serialization class
Added internal tags - for now it only has CONNECT and DISCONNECT - maybe ill add more later
Fixed some data type parameters in some functions