Commit Graph

3 Commits

Author SHA1 Message Date
9d1c518610 Added conversion from Handshake to NetworkMessage and vice versa
Added a new ConnectionCode - Close
TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class
Added a new method to Utility::StringConverter - FromString
Changed NetworkMessage conversions to allow Handshake conversions
NetworkMessage: if subject is 1 then the NetworkMessage is a handshake
I may be missing something but im going to check it
I may be overcomplicating this but i want to make it as simple as possible xD
2016-08-18 15:08:51 +01:00
2314e862b1 Added a new type: longlong
TcpClient and TcpServer are now structs intead of classes
Starting with UdpClient
Added 2 new methods to StringConverter: Split and Trim
ConfigReader: Changed ReadNodes return type to void, parameter of operator [] is now a std::string
Starting with the VoidNetServer class which is an all in one for Tcp and Udp
Finally implemented the methods for the ConfigReader
2016-08-16 00:22:10 +01:00
16ed3619b3 Added Tests project, Callback functions are in progress, NetworkBuffer is done, Network Message is WIP but already has a lot of code, Serializer is done (subject to change), Utility classes are being made, and TcpClientWindows is WIP.
Every single piece of code wrote today may or not change, but it will probably change because ill find a better way to do it xD
2016-07-17 02:46:42 +01:00