New version

This commit is contained in:
TheDoctor
2019-10-12 18:04:36 +01:00
parent b88bed3bd0
commit 6db271bd7e
64 changed files with 2972 additions and 2222 deletions

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#ifndef CONFIG_HPP
#define CONFIG_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Utility.hpp"
struct Config
{
static void Initialize();
static void SetUsingConsole(bool value);
static bool GetUsingConsole();
static void SetLogToFile(bool value);
static bool GetLogToFile();
static Utility::ConfigReader Configuration;
private:
static bool using_console;
static bool log_to_file;
};
#endif

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include/Cookies.hpp Normal file
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// https://github.com/mfichman/http
#pragma once
#include <map>
namespace std::net
{
class Cookie
{
public:
Cookie(const std::string& text);
Cookie() : m_httpOnly(false), m_secure(false)
{
}
const std::string& GetName() const
{
return m_name;
}
const std::string& GetValue() const
{
return m_value;
}
const std::string& GetPath() const
{
return m_path;
}
bool IsHttpOnly() const
{
return m_httpOnly;
}
bool IsSecure() const
{
return m_secure;
}
void SetName(const std::string& name)
{
m_name = name;
}
void SetValue(const std::string& value)
{
m_value = value;
}
void SetPath(const std::string& path)
{
m_path = path;
}
void SetHttpOnly(bool httpOnly)
{
m_httpOnly = httpOnly;
}
void SetSecure(bool secure)
{
m_secure = secure;
}
private:
std::string m_name;
std::string m_value;
std::string m_path;
bool m_httpOnly;
bool m_secure;
};
class Cookies
{
public:
const Cookie operator[](const std::string &name) const;
std::map<std::string, Cookie>::const_iterator begin() const
{
return m_cookie.begin();
}
std::map<std::string, Cookie>::const_iterator end() const
{
return m_cookie.end();
}
void SetCookie(Cookie const& cookie);
static const std::string HOST;
static const std::string CONTENT_LENGTH;
static const std::string ACCEPT_ENCODING;
static const std::string CONNECTION;
private:
std::map<std::string, Cookie> m_cookie;
};
}

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#ifndef DEFS_HPP
#define DEFS_HPP
#ifdef _MSC_VER
#pragma once
#define WIN32_LEAN_AND_MEAN
#define _WINSOCKAPI_
#define _CRT_SECURE_NO_DEPRECATE
#pragma comment(lib, "ws2_32.lib")
#include <windows.h>
#include <winsock2.h>
#include <WS2tcpip.h>
#undef GetBinaryType
#undef GetShortPathName
#undef GetLongPathName
#undef GetEnvironmentStrings
#undef SetEnvironmentStrings
#undef FreeEnvironmentStrings
#undef FormatMessage
#undef EncryptFile
#undef DecryptFile
#undef CreateMutex
#undef OpenMutex
#undef CreateEvent
#undef OpenEvent
#undef CreateSemaphore
#undef OpenSemaphore
#undef LoadLibrary
#undef GetModuleFileName
#undef CreateProcess
#undef GetCommandLine
#undef GetEnvironmentVariable
#undef SetEnvironmentVariable
#undef ExpandEnvironmentStrings
#undef OutputDebugString
#undef FindResource
#undef UpdateResource
#undef FindAtom
#undef AddAtom
#undef GetSystemDirectory
#undef GetTempPath
#undef GetTempFileName
#undef SetCurrentDirectory
#undef GetCurrentDirectory
#undef CreateDirectory
#undef RemoveDirectory
#undef CreateFile
#undef DeleteFile
#undef SearchPath
#undef CopyFile
#undef MoveFile
#undef ReplaceFile
#undef GetComputerName
#undef SetComputerName
#undef GetUserName
#undef LogonUser
#undef GetVersion
#undef GetObject
#undef SendMessage
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
typedef signed __int64 int64;
typedef unsigned __int64 uint64;
#ifdef _WIN64
typedef signed __int64 int_ptr;
typedef unsigned __int64 uint_ptr;
#else
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
#endif // win64
#elif defined(__GNUC__) || defined(__clang__)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
#ifdef _WIN64
typedef signed long long int_ptr, int64;
typedef unsigned long long uint_ptr, uint64;
#else
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
#ifdef __LP64__
typedef signed long int64;
typedef unsigned long uint64;
#else
typedef signed long long int64;
typedef unsigned long long uint64;
#endif // __LP64__
#endif // win64
#elif defined(__DECCXX)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
typedef signed __int64 int64;
typedef unsigned __int64 uint64;
#ifdef __VMS
#ifdef __32BITS
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
#else
typedef signed __int64 int_ptr;
typedef unsigned __int64 uint_ptr;
#endif // __32BITS
#else
typedef signed long int_ptr;
typedef unsigned long uint_ptr
#endif // __VMS
#elif defined(__HP_aCC)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
#ifdef __LP64__
typedef signed long int64;
typedef unsigned long uint64;
#else
typedef signed long long int64;
typedef unsigned long long uint64;
#endif // __LP64__
#elif defined(__SUNPRO_CC)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
typedef signed long int_ptr;
typedef unsigned long uint_otr
#ifdef __sparcv9
typedef signed long int64;
typedef unsigned long uint64;
#else
typedef signed long long int64;
typedef unsigned long long uint64;
#endif // __sparcv9
#elif defined(__IBMCPP__)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
#ifdef __64BIT__
typedef signed long int64;
typedef unsigned long uint64;
#else
typedef signed long long int64;
typedef unsigned long long uint64;
#endif // __64BIT__
#elif defined(__sgi)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
#if _MIPS_SZLONG == 64
typedef signed long int64;
typedef unsigned long uint64;
#else
typedef signed long long int64;
typedef unsigned long long uint64;
#endif // _MIPS_SZLONG
#elif defined(_DIAB_TOOL)
typedef signed char int8, sbyte;
typedef unsigned char uint8, byte;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int in32;
typedef unsigned int uint32;
typedef signed long int_ptr;
typedef unsigned long uint_ptr;
typedef signed long long int64;
typedef unsigned long long uint64;
#endif // compiler data type defenitions
typedef long long longlong;
const uint16 default_client_port = 60250;
const uint16 default_server_port = 61250;
enum DistributionType
{
All = 1, // Others and Server
AllAndMe, // Other, Server and the user sending the message
Server,
Others,
ID,
};
enum ConnectionCode
{
Accept,
Reject,
Close
};
enum InternalTags
{
ConnectTag = 254,
DisconnectTag = 255,
};
#define IS_HANDSHAKE(name) name.subject == 1 || (name.tag == DisconnectTag || name.tag == ConnectTag || name.tag == Accept || name.tag == Close || name.tag == Reject)
#ifdef __linux__
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
void closesocket(int socket) { close(socket); }
#endif
#endif // DEFS_HPP

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include/Enums.hpp Normal file
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#pragma once
#undef DELETE
namespace std::net
{
enum class SocketParam
{
CanRead,
CanWrite,
HasError,
};
enum class SocketReturn
{
Yes,
No,
EncounteredError,
};
enum class SocketErrors
{
SE_SOCKET_ERROR = -1,
SE_NO_ERROR,
SE_EINTR,
SE_EBADF,
SE_EACCES,
SE_EFAULT,
SE_EINVAL,
SE_EMFILE,
SE_EWOULDBLOCK,
SE_EINPROGRESS,
SE_EALREADY,
SE_ENOTSOCK,
SE_EDESTADDRREQ,
SE_EMSGSIZE,
SE_EPROTOTYPE,
SE_ENOPROTOOPT,
SE_EPROTONOSUPPORT,
SE_ESOCKTNOSUPPORT,
SE_EOPNOTSUPP,
SE_EPFNOSUPPORT,
SE_EAFNOSUPPORT,
SE_EADDRINUSE,
SE_EADDRNOTAVAIL,
SE_ENETDOWN,
SE_ENETUNREACH,
SE_ENETRESET,
SE_ECONNABORTED,
SE_ECONNRESET,
SE_ENOBUFS,
SE_EISCONN,
SE_ENOTCONN,
SE_ESHUTDOWN,
SE_ETOOMANYREFS,
SE_ETIMEDOUT,
SE_ECONNREFUSED,
SE_ELOOP,
SE_ENAMETOOLONG,
SE_EHOSTDOWN,
SE_EHOSTUNREACH,
SE_ENOTEMPTY,
SE_EPROCLIM,
SE_EUSERS,
SE_EDQUOT,
SE_ESTALE,
SE_EREMOTE,
SE_EDISCON,
SE_SYSNOTREADY,
SE_VERNOTSUPPORTED,
SE_NOTINITIALISED,
SE_HOST_NOT_FOUND,
SE_TRY_AGAIN,
SE_NO_RECOVERY,
SE_NO_DATA,
SE_UDP_ERR_PORT_UNREACH,
SE_ADDRFAMILY,
SE_SYSTEM,
SE_NODEV,
SE_GET_LAST_ERROR_CODE,
};
enum class SocketType
{
Unknown = -1,
Datagram = 2,
Streaming = 1,
};
enum class SocketProtocol
{
IPv4 = 2, // AF_INET
IPv6 = 23 // AF_INET6
};
enum class SocketReceiveFlags
{
None = 0,
Peek = 2,
WaitAll = 0x100,
};
enum class SocketWaitConditions
{
WaitForRead,
WaitForWrite,
WaitForReadOrWrite,
};
enum class SocketConnectionState
{
NotConnected,
Connected,
ConnectionError,
};
enum class HttpStatus
{
INVALID_CODE = 0,
CONTINUE = 100,
SWITCHING_PROTOCOLS = 101,
OK = 200,
CREATED = 201,
ACCEPTED = 202,
NON_AUTHORITATIVE_INFO = 203,
NO_CONTENT = 204,
RESET_CONTENT = 205,
PARTIAL_CONTENT = 206,
MULTIPLE_CHOICES = 300,
MOVED_PERMANENTLY = 301,
FOUND = 302,
SEE_OTHER = 303,
NOT_MODIFIED = 304,
USE_PROXY = 305,
TEMPORARY_REDIRECT = 307,
BAD_REQUEST = 400,
UNAUTHORIZED = 401,
PAYMENT_REQUIRED = 402,
FORBIDDEN = 403,
NOT_FOUND = 404,
METHOD_NOT_ALLOWED = 405,
NOT_ACCEPTABLE = 406,
PROXY_AUTHENTICATION_REQUIRED = 407,
REQUEST_TIMEOUT = 408,
CONFLICT = 409,
GONE = 410,
LENGTH_REQUIRED = 411,
PRECONDITION_FAILED = 412,
REQUEST_ENTITY_TOO_LARGE = 413,
UNSUPPORTED_MEDIA_TYPE = 415,
REQUESTED_RANGE_NOT_SATISFIABLE = 416,
EXPECTATION_FAILED = 417,
INTERNAL_SERVER_ERROR = 500,
NOT_IMPLEMENTED = 501,
BAD_GATEWAY = 502,
SERVICE_UNAVAILABLE = 503,
GATEWAY_TIMEOUT = 504,
VERSION_NOT_SUPPORTED = 505,
};
enum class Method
{
GET,
HEAD,
POST,
PUT,
DELETE,
TRACE,
CONNECT,
};
}

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#ifndef HANDSHAKE_HPP
#define HANDSHAKE_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "NetworkMessage.hpp"
#include <vector>
struct Handshake
{
Handshake();
Handshake(uint16 id, byte con_code, byte distribution_mode);
~Handshake();
static const std::vector<byte> &EncodeHandshake(const Handshake &handshake);
static Handshake &DecodeHandshake(const std::vector<byte> &bytes);
static const NetworkMessage &HandshakeToNetworkMessage(const Handshake &handshake);
static const Handshake &NetworkMessageToHandshake(const NetworkMessage &message);
uint16 id;
byte con_code;
byte distribution_mode;
};
#endif

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include/Headers.hpp Normal file
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// https://github.com/mfichman/http
#pragma once
#include <map>
namespace std::net
{
class Headers
{
public:
const std::string operator[](const std::string &name) const;
std::multimap<std::string, std::string>::const_iterator begin() const
{
return m_header.begin();
}
std::multimap<std::string, std::string>::const_iterator end() const
{
return m_header.end();
}
void AddHeader(std::string const& name, std::string const& value);
static std::string const HOST;
static std::string const CONTENT_LENGTH;
static std::string const ACCEPT_ENCODING;
static std::string const CONNECTION;
private:
std::multimap<std::string, std::string> m_header;
};
}

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include/Http.hpp Normal file
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// https://github.com/mfichman/http
#pragma once
#include "Response.hpp"
#include "Request.hpp"
namespace std::net
{
class Http
{
public:
static Response Get(std::string const& path, std::string const& data = "");
static Response Post(std::string const& path, std::string const& data = "");
private:
static Response Send(Request const& request);
static std::string Str(Request const& request);
};
}

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include/IPAddress.hpp Normal file
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#pragma once
#include <chrono>
#include <istream>
#include <ostream>
#include <string>
#include "Net.hpp"
namespace std::net
{
class IPAddress
{
public:
inline IPAddress(const IPAddress &addr, uint16_t port)
: m_address(addr.ToInteger())
, m_valid(true)
, m_port(port)
{
}
inline IPAddress()
: m_address(0)
, m_valid(false)
, m_port(DEFAULT_SERVER_PORT)
{
}
inline IPAddress(const std::string& address, uint16_t port = DEFAULT_SERVER_PORT)
: m_address(0)
, m_valid(false)
, m_port(port)
{
Resolve(address);
}
inline IPAddress(const char* address, uint16_t port = DEFAULT_SERVER_PORT)
: m_address(0)
, m_valid(false)
, m_port(port)
{
Resolve(address);
}
inline IPAddress(uint8_t byte0, uint8_t byte1, uint8_t byte2, uint8_t byte3, uint16_t port = DEFAULT_SERVER_PORT)
: m_address(htonl((byte0 << 24) | (byte1 << 16) | (byte2 << 8) | byte3))
, m_valid(true)
, m_port(port)
{
}
inline explicit IPAddress(uint32_t address, uint16_t port = DEFAULT_SERVER_PORT)
: m_address(htonl(address))
, m_valid(true)
, m_port(port)
{
}
std::string ToString() const;
inline uint32_t ToInteger() const { return ntohl(m_address); }
inline uint16_t GetPort() const { return m_port; }
static const IPAddress None;
static const IPAddress Any;
static const IPAddress LocalHost;
static const IPAddress Broadcast;
inline sockaddr_in ToCAddr() const
{
sockaddr_in addr;
std::memset(&addr, 0, sizeof(addr));
addr.sin_addr.s_addr = htonl(ToInteger());
addr.sin_family = AF_INET;
addr.sin_port = htons(GetPort());
return addr;
}
private:
friend bool operator <(const IPAddress& left, const IPAddress& right);
void Resolve(const std::string& address);
private:
uint32_t m_address;
bool m_valid;
uint16_t m_port;
};
inline bool operator ==(const IPAddress& left, const IPAddress& right) { return !(left < right) && !(right < left); }
inline bool operator !=(const IPAddress& left, const IPAddress& right) { return !(left == right); }
inline bool operator <(const IPAddress& left, const IPAddress& right) { return std::make_pair(left.m_valid, left.m_address) < std::make_pair(right.m_valid, right.m_address); }
inline bool operator >(const IPAddress& left, const IPAddress& right) { return right < left; }
inline bool operator <=(const IPAddress& left, const IPAddress& right) { return !(right < left); }
inline bool operator >=(const IPAddress& left, const IPAddress& right) { return !(left < right); }
inline std::istream& operator >>(std::istream& stream, IPAddress& address)
{
std::string str;
stream >> str;
address = IPAddress(str);
return stream;
}
inline std::ostream& operator <<(std::ostream& stream, const IPAddress& address) { return stream << address.ToString(); }
}

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#pragma once
#include <string>
#include <chrono>
#include <memory>
#include "Net.hpp"
#include "IPAddress.hpp"
#include "Enums.hpp"
namespace std::net
{
class Socket;
class ISocket
{
public:
inline ISocket()
: m_socketType(SocketType::Unknown)
, m_protocol(SocketProtocol::IPv4)
{
}
inline ISocket(SocketType InSocketType, SocketProtocol protocol = SocketProtocol::IPv4)
: m_socketType(InSocketType)
, m_protocol(protocol)
{
}
inline virtual ~ISocket()
{
}
virtual bool Close() = 0;
virtual bool Bind(const IPAddress &addr) = 0;
virtual bool Connect(const IPAddress& addr) = 0;
virtual bool Listen() = 0;
virtual bool WaitForPendingConnection(bool& hasPendingConnection, std::chrono::milliseconds t) = 0;
virtual bool HasPendingData(uint32_t& pendingDataSize) = 0;
virtual std::unique_ptr<Socket> Accept() = 0;
virtual bool SendTo(const uint8_t* data, int32_t count, int32_t& sent, const IPAddress& addrDest) = 0;
virtual bool Send(const uint8_t* data, int32_t count, int32_t& sent) = 0;
virtual bool RecvFrom(uint8_t* data, int32_t size, int32_t& read, IPAddress& srcAddr, SocketReceiveFlags flags = SocketReceiveFlags::None) = 0;
virtual bool Recv(uint8_t* data, int32_t size, int32_t& read, SocketReceiveFlags flags = SocketReceiveFlags::None) = 0;
virtual bool Wait(SocketWaitConditions cond, std::chrono::milliseconds t) = 0;
virtual SocketConnectionState GetConnectionState() = 0;
virtual void GetAddress(IPAddress& outAddr) = 0;
virtual bool GetPeerAddress(IPAddress& outAddr) = 0;
virtual bool SetNonBlocking(bool isNonBlocking = true) = 0;
virtual bool JoinMulticastGroup(const IPAddress& addrStr) = 0;
virtual bool LeaveMulticastGroup(const IPAddress& addrStr) = 0;
virtual bool SetMulticastLoopback(bool loopback) = 0;
virtual bool SetMulticastTtl(uint8_t timeToLive) = 0;
virtual bool SetReuseAddr(bool allowReuse = true) = 0;
virtual bool SetLinger(bool shouldLinger = true, int32_t t = 0) = 0;
virtual bool SetSendBufferSize(int32_t size, int32_t& newSize) = 0;
virtual bool SetReceiveBufferSize(int32_t size, int32_t& newSize) = 0;
virtual uint32_t GetPort() = 0;
inline SocketType GetSocketType() const
{
return m_socketType;
}
inline SocketProtocol GetSocketProtocol() const
{
return m_protocol;
}
private:
const SocketType m_socketType;
const SocketProtocol m_protocol;
};
}

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#ifndef INIT_HPP
#define INIT_HPP
#pragma once
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include <winsock2.h>
#include <ws2tcpip.h>
namespace std::net
{
namespace priv
{
static WSADATA WsaData;
static bool Initialized;
}
struct Initialization
{
static bool Initialize();
inline static bool Initialize()
{
if (priv::Initialized) return true;
return (priv::Initialized = WSAStartup(MAKEWORD(2, 2), &priv::WsaData)) == 0;
}
#ifdef _MSC_VER
const WSADATA &GetData();
#endif
inline static void Cleanup()
{
if (priv::Initialized)
{
WSACleanup();
priv::Initialized = false;
}
}
}
private:
#ifdef _MSC_VER
static WSADATA wsa_data;
#endif
};
#else
namespace std::net
{
inline static bool Initialize() { return true; }
inline static void Cleanup() { }
}
#endif

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#pragma once
#include <stdint.h>
#ifdef _MSC_VER
#include <winsock2.h>
#include <ws2tcpip.h>
#undef SendMessage
#undef SetPort
#define poll WSAPoll
#define ioctl ioctlsocket
#else
#include <unistd.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <sys/ioctl.h>
#define SOCKET_ERROR -1
#define NO_ERROR 0
#define INVALID_SOCKET NO_ERROR
#define SOCKET int
#define closesocket close
#define ioctlsocket ioctl
int closesocket(SOCKET soc)
{
return close(soc);
}
#endif
#define DEFAULT_SERVER_PORT 61250

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#ifndef NETWORK_BUFFER_HPP
#define NETWORK_BUFFER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "Utility.hpp"
#include <vector>
struct NetworkBuffer
{
NetworkBuffer();
~NetworkBuffer();
std::vector<byte> header; // size must always be sizeof(int32)
std::vector<byte> body;
bool valid = false;
};
#endif

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#ifndef NETWORK_MESSAGE_HPP
#define NETWORK_MESSAGE_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "NetworkBuffer.hpp"
struct NetworkMessage
{
NetworkMessage();
NetworkMessage(const NetworkBuffer &buffer);
NetworkMessage(uint16 sender, byte distribution_mode, uint16 destination_id, byte tag, byte subject);
~NetworkMessage();
static const NetworkBuffer &EncodeMessage(const NetworkMessage &message);
static const NetworkMessage &DecodeMessage(const NetworkBuffer &buffer);
uint16 sender = -2;
byte distribution_mode;
uint16 destination_id;
byte tag;
byte subject;
void *data;
bool valid = false;
};
#endif

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// https://github.com/mfichman/http
#pragma once
#include <string>
namespace std::net
{
template <typename T>
class ParseResult
{
public:
T value;
char const* ch;
};
template <typename F>
static ParseResult<std::string> ParseUntil(char const* str, F func)
{
ParseResult<std::string> result{};
char const* ch = str;
for (; *ch && !func(*ch); ++ch)
{
}
result.value = std::string(str, ch - str);
result.ch = ch;
return result;
}
template <typename F>
static inline ParseResult<std::string> ParseWhile(char const* str, F func)
{
ParseResult<std::string> result{};
char const* ch = str;
for (; *ch && func(*ch); ++ch)
{
}
result.value = std::string(str, ch - str);
result.ch = ch;
return result;
}
static inline ParseResult<std::string> ParseToken(char const* str)
{
auto token = ParseUntil(str, isspace);
token.ch = ParseWhile(token.ch, isspace).ch;
return token;
}
static inline ParseResult<std::string> parseCrLf(char const* str)
{
auto cr = ParseUntil(str, [](char ch) { return ch == '\r'; });
if (*cr.ch == '\r')
cr.ch++;
return ParseWhile(cr.ch, [](char ch)
{
return isspace(ch) && ch != '\r';
});
}
static inline ParseResult<std::string> ParseWhitespace(char const* str)
{
return ParseWhile(str, isspace);
}
}

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#ifndef PLUGIN_MANAGER_HPP
#define PLUGIN_MANAGER_HPP
#ifdef _MSC_VER
#pragma once
#endif
struct PluginManager
{
};
#endif

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include/Request.hpp Normal file
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// https://github.com/mfichman/http
#pragma once
#include "Uri.hpp"
#include "Headers.hpp"
#include "Enums.hpp"
namespace std::net
{
class Request
{
public:
Method GetMethod() const
{
return m_method;
}
const Uri& GetUri() const
{
return m_uri;
}
const std::string& GetPath() const
{
return m_uri.GetPath();
}
const std::string& GetData() const
{
return m_data;
}
const std::string GetHeaderElement(const std::string& name) const;
const Headers& GetHeaders() const
{
return m_headers;
}
void SetMethod(Method method);
void SetUri(const Uri& path);
void SetData(const std::string& data);
void AddHeader(const std::string& name, const std::string& value);
private:
Method m_method = Method::GET;
Uri m_uri;
std::string m_data;
Headers m_headers;
};
}

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// https://github.com/mfichman/http
#pragma once
#include "Headers.hpp"
#include "Cookies.hpp"
#include "Enums.hpp"
#include <string>
namespace std::net
{
class Response
{
public:
Response(const std::string& text);
Response() {};
HttpStatus GetStatus() const
{
return m_status;
}
const std::string& daGetDatata() const
{
return m_data;
}
const std::string GetHeader(const std::string& name) const;
const Cookie GetCookie(const std::string& name) const;
void SetStatus(HttpStatus status);
void SetData(const std::string& data);
void SetHeader(const std::string& name, const std::string& value);
void SetCookie(const Cookie& cookie);
private:
HttpStatus m_status = HttpStatus::INVALID_CODE;
std::string m_data;
Headers m_headers;
Cookies m_cookies;
};
}

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#pragma once
#include "Socket.hpp"
//#include <openssl/rand.h>
//#include <openssl/ssl.h>
//#include <openssl/err.h>
namespace std::net
{
class SecureSocket
{
public:
SecureSocket();
bool Connect(const IPAddress& addr);
bool Close() const;
bool HasPendingData(uint32_t& pendingDataSize) const;
bool Send(uint8_t* data, int32_t count, int32_t &sent, int flags = 0); // Execute 1 write() syscall
bool Recv(uint8_t* data, int32_t count, int32_t &read, int flags = 0); // Execte 1 read() syscall
bool Wait(SocketWaitConditions cond, std::chrono::milliseconds t) const;
SocketConnectionState GetConnectionState() const;
void GetAddress(IPAddress& outAddr) const;
int32_t GetPort() const;
void UseCertificateFile(std::string const& path);
void UsePrivateKeyFile(std::string const& path);
private:
bool SendRaw(uint8_t* buf, size_t len, int flags = 0);
bool SendFromBio(int flags = 0);
bool RecvToBio(int flags = 0);
void HandleReturn(size_t ret);
std::unique_ptr<Socket> m_socket;
//SSL_CTX* m_context;
//SSL* m_conn;
//BIO* m_in;
//BIO* m_out;
bool m_eof;
};
}

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#ifndef SERIALIZER_HPP
#define SERIALIZER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include <vector>
struct Serializer
{
template<typename T> static const std::vector<byte> &to_bytes(const T &object);
template<typename T> static const T& from_bytes(const std::vector<byte> &bytes, T& object);
};
#endif

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#pragma once
#include "ISocket.hpp"
#include "Enums.hpp"
namespace std::net
{
class Socket : public ISocket
{
public:
inline Socket(SocketType socketType, SocketProtocol protocol = SocketProtocol::IPv4)
: ISocket(socketType, protocol)
{
init();
}
inline Socket(SOCKET newSocket, SocketType socketType, SocketProtocol protocol = SocketProtocol::IPv4)
: ISocket(socketType, protocol)
, m_socket(newSocket)
{
init();
}
virtual ~Socket() { Close(); }
public:
// ISocket overrides
virtual bool Close() override;
virtual bool Bind(const IPAddress &addr) override;
virtual bool Connect(const IPAddress& addr) override;
inline virtual bool Listen() override { return listen(m_socket, SOMAXCONN) == 0; }
virtual bool WaitForPendingConnection(bool& hasPendingConnection, std::chrono::milliseconds t) override;
virtual bool HasPendingData(uint32_t& pendingDataSize) override;
virtual std::unique_ptr<Socket> Accept() override;
virtual bool SendTo(const uint8_t* data, int32_t count, int32_t& sent, const IPAddress& addrDest) override;
virtual bool Send(const uint8_t* data, int32_t count, int32_t& sent) override;
virtual bool RecvFrom(uint8_t* data, int32_t size, int32_t& read, IPAddress& srcAddr, SocketReceiveFlags flags = SocketReceiveFlags::None) override;
virtual bool Recv(uint8_t* data, int32_t size, int32_t& read, SocketReceiveFlags flags = SocketReceiveFlags::None) override;
virtual bool Wait(SocketWaitConditions cond, std::chrono::milliseconds t) override;
virtual SocketConnectionState GetConnectionState() override;
virtual void GetAddress(IPAddress& outAddr) override;
virtual bool GetPeerAddress(IPAddress& outAddr) override;
virtual bool SetNonBlocking(bool isNonBlocking = true) override;
virtual bool JoinMulticastGroup(const IPAddress& addrStr) override;
virtual bool LeaveMulticastGroup(const IPAddress& addrStr) override;
inline virtual bool SetMulticastLoopback(bool loopback) override { return (setsockopt(m_socket, IPPROTO_IP, IP_MULTICAST_LOOP, (char*)&loopback, sizeof(loopback)) == 0); }
inline virtual bool SetMulticastTtl(uint8_t timeToLive) override { return (setsockopt(m_socket, IPPROTO_IP, IP_MULTICAST_TTL, (char*)&timeToLive, sizeof(timeToLive)) == 0); }
inline virtual bool SetReuseAddr(bool allowReuse = true) override
{
int param = allowReuse ? 1 : 0;
return setsockopt(m_socket, SOL_SOCKET, SO_REUSEADDR, (char*)&param, sizeof(param)) == 0;
}
virtual bool SetLinger(bool shouldLinger = true, int32_t t = 0) override;
virtual bool SetSendBufferSize(int32_t size, int32_t& newSize) override;
virtual bool SetReceiveBufferSize(int32_t size, int32_t& newSize) override;
virtual uint32_t GetPort() override;
SOCKET GetNativeSocket()
{
return m_socket;
}
private:
void init();
virtual SocketReturn HasState(SocketParam state, std::chrono::milliseconds t = std::chrono::milliseconds(0));
virtual SocketErrors TranslateErrorCode(int32_t code);
virtual int TranslateFlags(SocketReceiveFlags flags);
inline void UpdateActivity()
{
m_lastActivityTime = std::chrono::system_clock::now().time_since_epoch().count();
}
private:
SOCKET m_socket = INVALID_SOCKET;
long long m_lastActivityTime = 0;
};
}

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#ifndef TCP_CLIENT_HPP
#define TCP_CLIENT_HPP
#include "Defs.hpp"
#include "NetworkMessage.hpp"
#include <string>
#include <vector>
#include <functional>
#include <future>
#ifdef _MSC_VER
#pragma once
#endif
struct TcpClient
#include "Socket.hpp"
namespace std::net
{
TcpClient(const SOCKET &socket);
TcpClient(const std::string &ip);
TcpClient(const std::string &ip, uint16 port = default_client_port);
~TcpClient();
class TcpConnectionHandler;
}
void Shutdown();
namespace std::net
{
class TcpClient
{
friend class std::net::TcpConnectionHandler;
const std::string &GetIP();
void SetIP(const std::string &ip);
public:
TcpClient(Socket *soc);
TcpClient(SocketProtocol protocol = SocketProtocol::IPv4);
uint16 GetPort();
void SetPort(uint16 port);
bool Connect(const IPAddress& addrStr);
bool Close() const;
bool HasPendingData(uint32_t& pendingDataSize) const;
bool Send(const uint8_t* data, int32_t count, int32_t& sent) const;
bool Recv(uint8_t* data, int32_t size, int32_t& read, SocketReceiveFlags flags = SocketReceiveFlags::None) const;
bool Wait(SocketWaitConditions cond, std::chrono::milliseconds t) const;
SocketConnectionState GetConnectionState() const;
void GetAddress(IPAddress& outAddr) const;
int32_t GetPort() const;
uint16 GetID();
void SetID(uint16 id);
bool Connect();
bool DataAvailable(int32 &size);
//this method will receive the messages automaticaly and use the callback methods
void ReceiveMessages();
//this is a more manual method with no callbacks
const NetworkMessage &ReceiveMessage();
std::future<bool> SendMessage(const NetworkMessage &message);
bool SendBytes(const std::vector<byte> &bytes);
bool SendBytes(byte *bytes, uint32 lenght);
void SetOnDisconnectCallback(std::function<void(uint16)> func);
void SetOnConnectCallback(std::function<void(uint16)> func);
void SetOnMessageCallback(std::function<void(uint16, byte, byte, void*)> func);
static const TcpClient &DefaultTcpClient();
private:
TcpClient();
const NetworkBuffer &receive_data_array();
static void receive_data(TcpClient *client);
static bool send_network_message(const NetworkMessage &message, TcpClient *client);
static void close_connection(TcpClient *client);
bool initialize(const std::string &ip, uint16 port = default_client_port);
uint16 id = -2;
std::string ip;
uint16 port = 0;
bool initialized = false;
bool receive = false;
std::function<void(uint16)> OnDisconnect;
std::function<void(uint16)> OnConnect;
std::function<void(uint16, byte, byte, void*)> OnMessage;
SOCKET tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
};
#endif
private:
std::unique_ptr<Socket> m_socket;
};
}

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#pragma once
#include <thread>
#include <queue>
#include "Socket.hpp"
namespace std::net
{
class TcpConnectionHandler;
}
namespace std::net
{
class TcpClient;
class TcpListener
{
friend class std::net::TcpConnectionHandler;
public:
TcpListener(uint16_t port, std::chrono::milliseconds inSleepTime = std::chrono::milliseconds(1));
TcpListener(Socket *InSocket, std::chrono::milliseconds inSleepTime = std::chrono::milliseconds(1));
TcpClient *AcceptClient();
private:
std::chrono::milliseconds m_sleepTime;
std::unique_ptr<Socket> m_socket;
uint16_t m_port = 0;
};
}

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#ifndef TCP_SERVER_HPP
#define TCP_SERVER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "TcpClient.hpp"
#include "Handshake.hpp"
#include <functional>
struct TcpServer
{
TcpServer();
TcpServer(uint16 port = default_server_port);
~TcpServer();
void Shutdown();
bool StartServer(bool accept_connections); // if accept_connections is false the user must call the funcion AcceptConnections()
void AcceptConnections();
bool SendMessage(const NetworkMessage &message);
void RejectConnection(TcpClient &client);
void AcceptConnection(uint16 client);
void CloseSocket(TcpClient &client);
void CloseSocket(uint16 id);
uint16 GetMaxConnections();
void SetMaxConnections(uint16 value);
const TcpClient &GetClientByID(uint16 id);
std::vector<std::function<void(const NetworkMessage &message)>> OnMessageFunctions; // this is going to be used for plugins
private:
static void process_client_messages(TcpServer *server, TcpClient &client);
static void accept_connections(TcpServer *server);
void add_to_clients_list(TcpClient &client);
uint16 allocate_id();
void shutdown_internal();
bool initialize(uint16 port = default_server_port);
bool initialized = false;
bool running = false;
uint16 max_connections = 0;
std::vector<TcpClient> clients;
SOCKET server_tcp_socket = INVALID_SOCKET;
struct addrinfo *result = nullptr;
struct addrinfo hints;
};
#endif

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#pragma once
#include "Enums.hpp"
#include "IPAddress.hpp"
namespace std::net
{
class Socket;
class TcpClient;
class TcpListener;
class TcpSocketBuilder
{
public:
inline TcpSocketBuilder()
: m_blocking(false)
, m_bound(false)
, m_boundAddr(IPAddress::Any, 0)
, m_linger(false)
, m_lingerTimeout(0)
, m_listen(false)
, m_receiveBufferSize(0)
, m_reusable(false)
, m_sendBufferSize(0)
, m_socketProtocol(SocketProtocol::IPv4)
{
}
inline TcpSocketBuilder AsBlocking()
{
m_blocking = true;
return *this;
}
inline TcpSocketBuilder AsNonBlocking()
{
m_blocking = false;
return *this;
}
inline TcpSocketBuilder AsReusable()
{
m_reusable = true;
return *this;
}
inline TcpSocketBuilder Bind(const IPAddress &addr)
{
m_boundAddr = addr;
m_bound = true;
return *this;
}
inline TcpSocketBuilder Lingering(int32_t Timeout)
{
m_linger = true;
m_lingerTimeout = Timeout;
return *this;
}
inline TcpSocketBuilder Listening()
{
m_listen = true;
return *this;
}
inline TcpSocketBuilder WithReceiveBufferSize(int32_t SizeInBytes)
{
m_receiveBufferSize = SizeInBytes;
return *this;
}
inline TcpSocketBuilder WithSendBufferSize(int32_t SizeInBytes)
{
m_sendBufferSize = SizeInBytes;
return *this;
}
inline TcpSocketBuilder Protocol(SocketProtocol prot)
{
m_socketProtocol = prot;
return *this;
}
public:
std::unique_ptr<Socket> Build() const;
std::unique_ptr<TcpClient> BuildClient() const;
std::unique_ptr<TcpListener> BuildListener() const;
private:
bool m_blocking;
bool m_bound;
IPAddress m_boundAddr;
bool m_linger;
int32_t m_lingerTimeout;
bool m_listen;
int32_t m_receiveBufferSize;
bool m_reusable;
int32_t m_sendBufferSize;
SocketProtocol m_socketProtocol;
};
}

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#ifndef UDP_CLIENT_HPP
#define UDP_CLIENT_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "NetworkMessage.hpp"
#include <string>
#include <vector>
#include <functional>
#include <future>
struct UdpClient
{
UdpClient(const SOCKET &socket);
UdpClient(const std::string &ip);
UdpClient(const std::string &ip, uint16 = default_client_port);
~UdpClient();
void Shutdown();
const std::string &GetIP();
void SetIP(const std::string &ip);
uint16 GetPort();
void SetPort(uint16 port);
uint16 GetID();
void SetID(uint16 id);
void ReceiveMessages();
const NetworkMessage &ReceiveMessage();
std::future<bool> SendMessage(const NetworkMessage &message);
bool SendBytes(const std::vector<byte> &bytes);
bool SendBytes(byte *bytes, uint32 lenght);
private:
const NetworkBuffer &receive_data_array();
static void receive_data(UdpClient *client);
bool initialize(const std::string &ip, uint16 port = default_client_port);
static bool send_network_message(const NetworkMessage &message, UdpClient *client);
uint16 id = -2;
std::string ip;
uint16 port = 0;
bool initialized = false;
bool receive = false;
std::function<void(uint16)> OnDisconnect;
std::function<void(uint16)> OnConnect;
std::function<void(uint16, byte, byte, void*)> OnMessage;
SOCKET udp_socket = INVALID_SOCKET;
};
#endif

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#ifndef UDP_SERVER_HPP
#define UDP_SERVER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "UdpClient.hpp"
#include <string>
#include <vector>
struct UdpServer
{
private:
bool initialize(uint16 port = default_server_port);
uint16 allocate_id();
void shutdown_internal();
bool initialized = false;
bool running = false;
uint16 max_connections = 0;
std::vector<UdpClient> clients;
SOCKET server_udp_socket = INVALID_SOCKET;
struct sockaddr_in server;
};
#endif

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#pragma once
#include "Socket.hpp"
#include <memory>
namespace std::net
{
class UdpSocket
{
public:
UdpSocket(Socket *soc);
UdpSocket(SocketProtocol protocol = SocketProtocol::IPv4);
bool Bind(const IPAddress &addr);
bool SendTo(const uint8_t* data, int32_t count, int32_t& sent, const IPAddress& addrDest);
bool RecvFrom(uint8_t* data, int32_t size, int32_t& read, IPAddress& srcAddr, SocketReceiveFlags flags = SocketReceiveFlags::None);
bool GetPeerAddress(IPAddress& outAddr);
bool JoinMulticastGroup(const IPAddress& addrStr);
bool LeaveMulticastGroup(const IPAddress& addrStr);
bool SetMulticastLoopback(bool loopback);
bool SetMulticastTtl(uint8_t timeToLive);
uint32_t GetPort();
bool SetReuseAddr(bool allowReuse = true);
private:
std::unique_ptr<Socket> m_socket;
};
}

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#pragma once
#include "UdpSocket.hpp"
#include "IPAddress.hpp"
#include <vector>
namespace std::net
{
class UdpSocketBuilder
{
public:
UdpSocketBuilder()
: m_blocking(false)
, m_bound(false)
, m_boundEndpoint(IPAddress::Any, 0)
, m_multicastLoopback(false)
, m_multicastTtl(1)
, m_receiveBufferSize(0)
, m_reusable(false)
, m_sendBufferSize(0)
{ }
public:
UdpSocketBuilder AsBlocking()
{
m_blocking = true;
return *this;
}
UdpSocketBuilder AsNonBlocking()
{
m_blocking = false;
return *this;
}
UdpSocketBuilder AsReusable()
{
m_reusable = true;
return *this;
}
UdpSocketBuilder BoundToAddress(const IPAddress& addr)
{
m_boundEndpoint = IPAddress(addr);
m_bound = true;
return *this;
}
UdpSocketBuilder BoundToPort(uint16_t port)
{
m_boundEndpoint = IPAddress(m_boundEndpoint.ToInteger(), port);
m_bound = true;
return *this;
}
UdpSocketBuilder JoinedToGroup(const IPAddress& group_addr)
{
m_joinedGroups.emplace_back(group_addr);
return *this;
}
UdpSocketBuilder WithMulticastLoopback()
{
m_multicastLoopback = true;
return *this;
}
UdpSocketBuilder WithMulticastTtl(uint8_t time_to_live)
{
m_multicastTtl = time_to_live;
return *this;
}
UdpSocketBuilder WithReceiveBufferSize(uint32_t size)
{
m_receiveBufferSize = size;
return *this;
}
UdpSocketBuilder WithSendBufferSize(uint32_t size)
{
m_sendBufferSize = size;
return *this;
}
public:
std::unique_ptr<UdpSocket> Build() const
{
std::unique_ptr<Socket> soc = std::make_unique<Socket>(SocketType::Datagram);
if (soc)
{
bool Error =
!soc->SetNonBlocking(!m_blocking) ||
!soc->SetReuseAddr(m_reusable);
if (!Error)
Error = m_bound && !soc->Bind(m_boundEndpoint);
if (!Error)
Error = !soc->SetMulticastLoopback(m_multicastLoopback) || !soc->SetMulticastTtl(m_multicastTtl);
if (!Error)
{
for (const auto& Group : m_joinedGroups)
{
if (!soc->JoinMulticastGroup(IPAddress(Group, 0)))
{
Error = true;
break;
}
}
}
if (!Error)
{
int32_t out_new_size;
if (m_receiveBufferSize > 0)
soc->SetReceiveBufferSize(m_receiveBufferSize, out_new_size);
if (m_sendBufferSize > 0)
soc->SetSendBufferSize(m_sendBufferSize, out_new_size);
}
if (Error)
throw inl::RuntimeException("Couldnt create socket"); // make parameter a string depending on the error
return std::make_unique<UdpSocket>();
}
return std::unique_ptr<UdpSocket>(nullptr);
}
private:
bool m_blocking;
bool m_bound;
IPAddress m_boundEndpoint;
std::vector<IPAddress> m_joinedGroups;
bool m_multicastLoopback;
uint8_t m_multicastTtl;
uint32_t m_receiveBufferSize;
bool m_reusable;
uint32_t m_sendBufferSize;
};
}

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// https://github.com/mfichman/http
#pragma once
#include <string>
namespace std::net
{
class Authority
{
public:
Authority(const std::string& user, const std::string& host, uint16_t port);
Authority();
const std::string& GetUser() const
{
return m_user;
}
const std::string& GetHost() const
{
return m_host;
}
uint16_t GetPort() const
{
return m_port;
}
void SetUser(const std::string& user);
void SetHost(const std::string& host);
void SetPort(uint16_t port);
private:
std::string m_user;
std::string m_host;
uint16_t m_port;
};
class Uri {
public:
Uri(const char* value);
Uri(const std::string& value);
Uri();
const std::string& GetScheme() const
{
return m_scheme;
}
const Authority& GetAuthority() const
{
return m_authority;
}
const std::string& GetPath() const
{
return m_path;
}
const std::string& GetHost() const
{
return m_authority.GetHost();
}
uint16_t GetPort() const
{
return m_authority.GetPort();
}
void SetScheme(const std::string& scheme);
void SetAuthority(const Authority& authority);
void SetPath(const std::string& path);
private:
std::string m_scheme;
Authority m_authority;
std::string m_path;
};
}

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#pragma once
#include <vector>
#include <sstream>
#include "Net.hpp"
namespace std::net
{
inline static std::vector<std::string> Split(const std::string &str, const std::string &delimiter)
{
std::vector<std::string> splited;
if (str.empty() && delimiter.empty())
return std::vector<std::string>();
std::string::size_type lastPos = str.find_first_not_of(delimiter, 0);
std::string::size_type pos = str.find_first_of(delimiter, lastPos);
while (std::string::npos != pos || std::string::npos != lastPos)
{
splited.push_back(str.substr(lastPos, pos - lastPos));
lastPos = str.find_first_not_of(delimiter, pos);
pos = str.find_first_of(delimiter, lastPos);
}
return splited;
}
sockaddr_in CreateAddress(uint32_t address, uint16_t port)
{
sockaddr_in addr;
std::memset(&addr, 0, sizeof(addr));
addr.sin_addr.s_addr = htonl(address);
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
return addr;
}
}

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#ifndef UTILITY_HPP
#define UTILITY_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include <string>
#include <map>
#include <vector>
struct Utility
{
static void Delete(void *pointer);
static void DeleteArray(void *pointer);
struct BitConverter
{
static const std::vector<byte> &ToBytes(uint8 number);
static uint8 ToUint8(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(uint16 number);
static uint16 ToUint16(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(uint32 number);
static uint32 ToUint32(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(uint64 number);
static uint64 ToUint64(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(int8 number);
static int8 ToInt8(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(int16 number);
static int16 ToInt16(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(int32 number);
static int32 ToInt32(const std::vector<byte> &bytes, uint16 start_index = 0);
static const std::vector<byte> &ToBytes(int64 number);
static int64 ToInt64(const std::vector<byte> &bytes, uint16 start_index = 0);
};
struct StringConverter
{
static const std::string &ToString(bool value);
static const std::string &ToString(uint8 value);
static const std::string &ToString(uint16 value);
static const std::string &ToString(uint32 value);
static const std::string &ToString(uint64 value);
static const std::string &ToString(int8 value);
static const std::string &ToString(int16 value);
static const std::string &ToString(int32 value);
static const std::string &ToString(int64 value);
static const std::string &ToString(const std::vector<byte> &bytes);
static uint8 ToUint8(const std::string &str);
static uint16 ToUint16(const std::string &str);
static uint32 ToUint32(const std::string &str);
static uint64 ToUint64(const std::string &str);
static int8 ToInt8(const std::string &str);
static int16 ToInt16(const std::string &str);
static int32 ToInt32(const std::string &str);
static int64 ToInt64(const std::string &str);
static const std::vector<byte> &ToBytes(const std::string &str);
static const std::string &ToString(const std::vector<byte> &bytes, uint16 start_index = 0, uint16 lenght = 0);
static const std::string &Trim(std::string &str, char ch);
static std::vector<std::string> Split(const std::string &str, const std::string &delimiter);
};
struct IPUtil
{
static bool ValidIPV4(const std::string &ip);
};
struct ConfigReader
{
void ReadConfig(const std::string &file_name);
void ReadNodes();
const std::string &operator[](const std::string &key);
private:
std::map<std::string, std::string> nodes;
std::string file_content;
};
};
#endif

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@ -1,39 +0,0 @@
#ifndef VOID_NET_HPP
#define VOID_NET_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "Defs.hpp"
#include "Init.hpp"
#include "TcpClient.hpp"
#include "NetworkBuffer.hpp"
#include "NetworkMessage.hpp"
#include <string>
#include <thread>
struct VoidNetClientAPI
{
static bool Connect(const std::string &ip, uint16 port = default_client_port);
static void Disconnect();
static void SendMessageToServer(byte tag, byte subject, void *data);
static void SendMessageToID(uint16 id, byte tag, byte subject, void *data);
static void SendMessageToOthers(byte tag, byte subject, void *data);
static void SendMessageToAll(byte tag, byte subject, void *data);
static void SendMessageToAllAndMe(byte tag, byte subject, void *data);
static void SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data);
static void Receive();
private:
static void receive_data();
static TcpClient tcp_client;
static uint16 id;
};
#endif

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@ -1,18 +0,0 @@
#ifndef VOID_NET_SERVER_HPP
#define VOID_NET_SERVER_HPP
#ifdef _MSC_VER
#pragma once
#endif
#include "TcpServer.hpp"
struct VoidNetServer
{
void StartServer(uint16 port);
void StopServer();
private:
TcpServer server;
};
#endif