Added a bunch of undefs to Defs.hpp

Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
This commit is contained in:
xX-TheDoctor-Xx
2016-08-15 17:26:50 +01:00
parent fcc5c570e1
commit 8ceefbd9fe
16 changed files with 427 additions and 365 deletions

4
TODO
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@ -7,3 +7,7 @@ revamped BitConverter class
new StringConverter class new StringConverter class
implement ConfigReader methods implement ConfigReader methods
maybe i should implement error codes
plugin system - idk how im going to implement it yet

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@ -5,11 +5,60 @@
#pragma once #pragma once
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#define _WINSOCKAPI_ #define _WINSOCKAPI_
#define _CRT_SECURE_NO_DEPRECATE
#pragma comment(lib, "ws2_32.lib") #pragma comment(lib, "ws2_32.lib")
#include <windows.h> #include <windows.h>
#include <winsock2.h> #include <winsock2.h>
#include <WS2tcpip.h> #include <WS2tcpip.h>
#undef GetBinaryType
#undef GetShortPathName
#undef GetLongPathName
#undef GetEnvironmentStrings
#undef SetEnvironmentStrings
#undef FreeEnvironmentStrings
#undef FormatMessage
#undef EncryptFile
#undef DecryptFile
#undef CreateMutex
#undef OpenMutex
#undef CreateEvent
#undef OpenEvent
#undef CreateSemaphore
#undef OpenSemaphore
#undef LoadLibrary
#undef GetModuleFileName
#undef CreateProcess
#undef GetCommandLine
#undef GetEnvironmentVariable
#undef SetEnvironmentVariable
#undef ExpandEnvironmentStrings
#undef OutputDebugString
#undef FindResource
#undef UpdateResource
#undef FindAtom
#undef AddAtom
#undef GetSystemDirectory
#undef GetTempPath
#undef GetTempFileName
#undef SetCurrentDirectory
#undef GetCurrentDirectory
#undef CreateDirectory
#undef RemoveDirectory
#undef CreateFile
#undef DeleteFile
#undef SearchPath
#undef CopyFile
#undef MoveFile
#undef ReplaceFile
#undef GetComputerName
#undef SetComputerName
#undef GetUserName
#undef LogonUser
#undef GetVersion
#undef GetObject
#undef SendMessage
typedef signed char int8, sbyte; typedef signed char int8, sbyte;
typedef unsigned char uint8, byte; typedef unsigned char uint8, byte;
typedef signed short int16; typedef signed short int16;
@ -173,7 +222,7 @@ const uint16 default_server_port = 61250;
enum DistributionType enum DistributionType
{ {
All = 1, // Others and Server All = 1, // Others and Server
AllAndMe, // Other, Server and Ourselfs AllAndMe, // Other, Server and the user sending the message
Server, Server,
Others, Others,
ID, ID,
@ -181,7 +230,7 @@ enum DistributionType
enum ConnectionCode enum ConnectionCode
{ {
Accept = 0, Accept,
Reject Reject
}; };

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@ -12,7 +12,7 @@
struct Handshake struct Handshake
{ {
Handshake(); Handshake();
Handshake(uint16 id, byte con_code); Handshake(uint16 id, byte con_code, byte distribution_mode);
~Handshake(); ~Handshake();
static const std::vector<byte> &EncodeHandshake(const Handshake &handshake); static const std::vector<byte> &EncodeHandshake(const Handshake &handshake);
@ -20,6 +20,7 @@ struct Handshake
uint16 id; uint16 id;
byte con_code; byte con_code;
byte distribution_mode;
}; };
#endif #endif

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@ -15,7 +15,7 @@ struct NetworkBuffer
NetworkBuffer(); NetworkBuffer();
~NetworkBuffer(); ~NetworkBuffer();
std::vector<byte> header; // size must always be 8 std::vector<byte> header; // size must always be sizeof(int32)
std::vector<byte> body; std::vector<byte> body;
bool valid = false; bool valid = false;

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@ -10,7 +10,6 @@
#ifdef _MSC_VER #ifdef _MSC_VER
#pragma once #pragma once
#undef SendMessage
#endif #endif
class TcpClient class TcpClient
@ -73,12 +72,4 @@ private:
#endif #endif
}; };
#ifdef _MSC_VER
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif
#endif #endif

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@ -10,10 +10,6 @@
#include <functional> #include <functional>
#ifdef _MSC_VER
#undef SendMessage
#endif
class TcpServer class TcpServer
{ {
public: public:
@ -27,22 +23,29 @@ public:
void AddToClientsList(TcpClient &client); void AddToClientsList(TcpClient &client);
bool StartServer(bool accept_connections); // if accept_connections is false the user must call the funcion AcceptConnections() bool StartServer(bool accept_connections); // if accept_connections is false the user must call the funcion AcceptConnections()
void AcceptConnections(); void AcceptConnections();
void SendMessage(const NetworkMessage &message); void SendMessage(const NetworkMessage &message);
void SendHandshake(const Handshake &handshake);
void RejectConnection(TcpClient &client); void RejectConnection(TcpClient &client);
void AcceptConnection(TcpClient &client); void AcceptConnection(uint16 client);
void CloseSocket(TcpClient &client); void CloseSocket(TcpClient &client);
void CloseSocket(uint16 id); void CloseSocket(uint16 id);
uint16 GetMaxConnections();
void SetMaxConnections(uint16 value);
const TcpClient &GetClientByID(uint16 id); const TcpClient &GetClientByID(uint16 id);
std::function<void(const NetworkMessage &message)> OnMessage; std::function<void(const NetworkMessage &message)> OnMessage; // this is going to be used for plugins
private: private:
static void process_client_messages(TcpServer *server, TcpClient &client); static void process_client_messages(TcpServer *server, TcpClient &client);
static void process_message(TcpServer *server, const NetworkMessage &message);
static void accept_connections(TcpServer *server); static void accept_connections(TcpServer *server);
void shutdown_internal();
bool initialize(uint16 port = default_server_port); bool initialize(uint16 port = default_server_port);
bool initialized = false; bool initialized = false;
@ -59,12 +62,4 @@ private:
#endif #endif
}; };
#ifdef _MSC_VER
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif
#endif #endif

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@ -14,8 +14,6 @@
#include <string> #include <string>
#include <thread> #include <thread>
#undef SendMessage
struct VoidNetClientAPI struct VoidNetClientAPI
{ {
static bool Connect(const std::string &ip, uint16 port = default_client_port); static bool Connect(const std::string &ip, uint16 port = default_client_port);
@ -32,17 +30,9 @@ struct VoidNetClientAPI
static void Receive(); static void Receive();
private: private:
static void process_all_data();
static TcpClient client; static TcpClient client;
static uint16 id; static uint16 id;
static bool receive; static bool receive;
}; };
#ifdef UNICODE
#define SendMessage SendMessageW
#else
#define SendMessage SendMessageA
#endif // !UNICODE
#endif #endif

View File

@ -6,10 +6,11 @@ Handshake::Handshake()
id = -2; id = -2;
} }
Handshake::Handshake(uint16 id, byte con_code) Handshake::Handshake(uint16 id, byte con_code, byte distribution_mode)
{ {
this->id = id; this->id = id;
this->con_code = con_code; this->con_code = con_code;
this->distribution_mode = distribution_mode;
} }
Handshake::~Handshake() Handshake::~Handshake()

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@ -1,3 +1,101 @@
#include "TcpClient.hpp"
#include "NetworkBuffer.hpp"
#include <string>
#include <future>
TcpClient::TcpClient()
{
}
TcpClient::TcpClient(const std::string &ip) : port(default_client_port)
{
initialize(ip);
}
TcpClient::TcpClient(const std::string &ip, uint16 port) :
ip(ip), port(port)
{
initialize(ip, port);
}
const std::string &TcpClient::GetIP()
{
return ip;
}
uint16 TcpClient::GetPort()
{
return port;
}
void TcpClient::SetIP(const std::string & ip)
{
this->ip = ip;
}
void TcpClient::SetPort(uint16 port)
{
this->port = port;
}
uint16 TcpClient::GetID()
{
return id;
}
void TcpClient::SetID(uint16 id)
{
this->id = id;
}
void TcpClient::receive_data(TcpClient *client)
{
while (client->receive)
{
NetworkMessage message(client->ReceiveMessage());
if (message.valid)
{
if (message.tag == CONNECT) // some user has connected
std::async(std::launch::async, client->OnConnect, message.sender);
else if (message.tag == DISCONNECT) // some user has disconnected
std::async(std::launch::async, client->OnDisconnect, message.sender);
else
std::async(std::launch::async, client->OnMessage, message.sender, message.tag, message.subject, message.data); // we received data
}
}
}
void TcpClient::ReceiveMessages()
{
std::async(std::launch::async, &receive_data, this);
}
const NetworkMessage & TcpClient::ReceiveMessage()
{
return receive_data_array();
}
void TcpClient::SendMessage(const NetworkMessage &message)
{
std::async(std::launch::async, &send_network_message, message, this);
}
void TcpClient::SetOnDisconnectCallback(void(*func)(uint16))
{
OnDisconnect = func;
}
void TcpClient::SetOnConnectCallback(void(*func)(uint16))
{
OnConnect = func;
}
void TcpClient::SetOnMessageCallback(void(*func)(uint16, byte, byte, void*))
{
OnMessage = func;
}
#ifdef _MSC_VER #ifdef _MSC_VER
#include "TcpClientWindows.cpp" #include "TcpClientWindows.cpp"
#endif #endif

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@ -1,14 +1,14 @@
#include "TcpClient.hpp" #include "TcpClient.hpp"
#include "Utility.hpp" #include "Utility.hpp"
#include "Config.hpp" #include "Config.hpp"
#include "NetworkBuffer.hpp"
#include "Handshake.hpp" #include "Handshake.hpp"
#include <iostream> #include <iostream>
#include <thread>
#include <future>
#undef SendMessage TcpClient::TcpClient(const SOCKET & socket)
{
tcp_socket = socket;
}
bool TcpClient::initialize(const std::string &ip, uint16 port) bool TcpClient::initialize(const std::string &ip, uint16 port)
{ {
@ -44,26 +44,6 @@ bool TcpClient::initialize(const std::string &ip, uint16 port)
return initialized = true; return initialized = true;
} }
TcpClient::TcpClient()
{
}
TcpClient::TcpClient(const SOCKET & socket)
{
tcp_socket = socket;
}
TcpClient::TcpClient(const std::string &ip) : port(default_client_port)
{
initialize(ip);
}
TcpClient::TcpClient(const std::string &ip, uint16 port) :
ip(ip), port(port)
{
initialize(ip, port);
}
TcpClient::~TcpClient() TcpClient::~TcpClient()
{ {
freeaddrinfo(result); freeaddrinfo(result);
@ -89,48 +69,16 @@ void TcpClient::Shutdown()
WSACleanup(); WSACleanup();
} }
const std::string &TcpClient::GetIP()
{
return ip;
}
uint16 TcpClient::GetPort()
{
return port;
}
void TcpClient::SetIP(const std::string & ip)
{
this->ip = ip;
}
void TcpClient::SetPort(uint16 port)
{
this->port = port;
}
uint16 TcpClient::GetID()
{
return id;
}
void TcpClient::SetID(uint16 id)
{
this->id = id;
}
bool TcpClient::Connect() bool TcpClient::Connect()
{ {
if (!initialized) if (!initialized)
{ {
if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4) if (ip.size() == 0 || std::count(ip.begin(), ip.end(), '.') != 4 && port == 0 && !initialize(ip, port))
return false;
if (port == 0)
return false;
if (initialize(ip, port) != true)
return false; return false;
} }
uint16 connect_code = ::connect(tcp_socket, result->ai_addr, result->ai_addrlen); else return false;
uint16 connect_code = connect(tcp_socket, result->ai_addr, result->ai_addrlen);
if (connect_code == SOCKET_ERROR) if (connect_code == SOCKET_ERROR)
return false; return false;
@ -161,10 +109,10 @@ const NetworkBuffer &TcpClient::receive_data_array()
if (DataAvailable(temp) && temp > sizeof(int32)) if (DataAvailable(temp) && temp > sizeof(int32))
{ {
byte *header = new byte[sizeof(int32)](); byte *header = new byte[sizeof(int32)]();
if (recv(tcp_socket, reinterpret_cast<char*>(header), sizeof(int32), 0) != 4) if (recv(tcp_socket, reinterpret_cast<char*>(header), sizeof(int32), 0) != sizeof(int32))
//invalid header //invalid header
return NetworkBuffer(); return NetworkBuffer();
buffer.header = std::vector<byte>(header, header + 4); buffer.header = std::vector<byte>(header, header + sizeof(int32));
} }
else else
return NetworkBuffer(); return NetworkBuffer();
@ -184,33 +132,6 @@ const NetworkBuffer &TcpClient::receive_data_array()
return buffer; return buffer;
} }
void TcpClient::receive_data(TcpClient *client)
{
while (client->receive)
{
NetworkMessage message(client->receive_data_array());
if (message.valid)
{
if (message.tag == CONNECT) // some user has connected
std::async(std::launch::async, client->OnConnect, message.sender);
else if (message.tag == DISCONNECT) // some user has disconnected
std::async(std::launch::async, client->OnDisconnect, message.sender);
else
std::async(std::launch::async, client->OnMessage, message.sender, message.tag, message.subject, message.data); // we received data
}
}
}
void TcpClient::ReceiveMessages()
{
std::async(std::launch::async, &receive_data, this);
}
const NetworkMessage & TcpClient::ReceiveMessage()
{
return receive_data_array();
}
void TcpClient::send_network_message(const NetworkMessage &message, TcpClient *client) void TcpClient::send_network_message(const NetworkMessage &message, TcpClient *client)
{ {
NetworkBuffer buffer = NetworkMessage::EncodeMessage(message); NetworkBuffer buffer = NetworkMessage::EncodeMessage(message);
@ -222,11 +143,6 @@ void TcpClient::send_network_message(const NetworkMessage &message, TcpClient *c
} }
} }
void TcpClient::SendMessage(const NetworkMessage &message)
{
std::async(std::launch::async, &send_network_message, message, this);
}
void TcpClient::SendBytes(const std::vector<byte>& bytes) void TcpClient::SendBytes(const std::vector<byte>& bytes)
{ {
int32 bytes_sent = send(tcp_socket, reinterpret_cast<const char*>(bytes.data()), bytes.size(), 0); int32 bytes_sent = send(tcp_socket, reinterpret_cast<const char*>(bytes.data()), bytes.size(), 0);
@ -244,18 +160,3 @@ void TcpClient::SendBytes(byte * bytes, uint32 size)
//something went wrong couldnt send anything/some data //something went wrong couldnt send anything/some data
} }
} }
void TcpClient::SetOnDisconnectCallback(void(*func)(uint16))
{
OnDisconnect = func;
}
void TcpClient::SetOnConnectCallback(void(*func)(uint16))
{
OnConnect = func;
}
void TcpClient::SetOnMessageCallback(void(*func)(uint16, byte, byte, void*))
{
OnMessage = func;
}

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@ -1,3 +1,232 @@
#include "TcpServer.hpp"
#include "Config.hpp"
#include "Handshake.hpp"
#include <future>
#include <iostream>
TcpServer::TcpServer()
{
initialize(); // initialize with the default port
}
TcpServer::TcpServer(uint16 port)
{
initialize(port);
}
TcpServer::~TcpServer()
{
}
void TcpServer::Shutdown()
{
running = false;
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
(*it).Shutdown();
clients.erase(it);
}
shutdown_internal();
}
void TcpServer::AcceptConnections()
{
running = true;
std::async(std::launch::async, &accept_connections, this);
}
void TcpServer::process_client_messages(TcpServer *server, TcpClient & client)
{
while (server->running)
{
NetworkMessage message(client.ReceiveMessage());
if (message.valid)
server->SendMessage(message);
}
}
void TcpServer::SendMessage(const NetworkMessage & message)
{
switch (message.distribution_mode)
{
case All: // this will send the message to all except the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender != client.GetID())
client.SendMessage(message);
}
OnMessage(message);
break;
}
case AllAndMe: // this will send the message to EVERYONE including the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
OnMessage(message);
break;
}
case Server: // this will only send the message to the server
{
if (message.tag == DISCONNECT)
CloseSocket(message.sender);
OnMessage(message);
break;
}
case Others: // this will send the message to others, excluding server and the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender != client.GetID())
client.SendMessage(message);
}
break;
}
case ID: // this will send the message to a specific id
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender == client.GetID())
{
client.SendMessage(message);
break;
}
}
break;
}
}
}
void TcpServer::SendHandshake(const Handshake &handshake)
{
switch (handshake.distribution_mode)
{
case AllAndMe: // this will send the message to EVERYONE including the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendBytes(Handshake::EncodeHandshake(handshake));
}
break;
}
case ID: // this will send the message to a specific id
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (handshake.id == client.GetID())
{
client.SendBytes(Handshake::EncodeHandshake(handshake));
break;
}
}
break;
}
}
}
uint16 TcpServer::AllocateID() // this function is only used in the AddToClientsList function
{
for (uint16 i = 1; i < max_connections; ++i)
{
bool flag = true;
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (client.GetID() == i)
{
flag = false;
break;
}
}
if (flag)
return i;
}
return 0;
}
void TcpServer::AddToClientsList(TcpClient & client_socket)
{
uint16 id = AllocateID();
if (id > 0)
{
client_socket.SetID(id);
clients.emplace_back(client_socket);
AcceptConnection(client_socket.GetID());
}
else
{
if (Config::GetUsingConsole())
std::cout << "No available ID's" << std::endl;
RejectConnection(client_socket);
}
}
void TcpServer::RejectConnection(TcpClient &client)
{
Handshake handshake(client.GetID(), ConnectionCode::Reject, ID);
client.SendBytes(Handshake::EncodeHandshake(handshake));
CloseSocket(client);
}
void TcpServer::AcceptConnection(uint16 id)
{
Handshake handshake(id, ConnectionCode::Accept, AllAndMe);
SendHandshake(handshake);
}
void TcpServer::CloseSocket(TcpClient & client)
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient it_client = *it;
if (client.GetID() == it_client.GetID())
{
it_client.Shutdown();
clients.erase(it);
}
}
}
void TcpServer::CloseSocket(uint16 id)
{
TcpClient client = GetClientByID(id);
if (client.GetID() != -2)
CloseSocket(client);
}
const TcpClient & TcpServer::GetClientByID(uint16 id)
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (client.GetID() == id)
return client;
}
return TcpClient();
}
void TcpServer::SetMaxConnections(uint16 value)
{
max_connections = value;
}
uint16 TcpServer::GetMaxConnections()
{
return max_connections;
}
#ifdef _MSC_VER #ifdef _MSC_VER
#include "TcpServerWindows.cpp" #include "TcpServerWindows.cpp"
#endif #endif

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@ -1,14 +1,11 @@
#include "TcpServer.hpp" #include "TcpServer.hpp"
#include "Config.hpp" #include "Config.hpp"
#include "Utility.hpp" #include "Utility.hpp"
#include "Handshake.hpp"
#include <string> #include <string>
#include <iostream> #include <iostream>
#include <future> #include <future>
#undef SendMessage
bool TcpServer::initialize(uint16 port) bool TcpServer::initialize(uint16 port)
{ {
ZeroMemory(&hints, sizeof(hints)); ZeroMemory(&hints, sizeof(hints));
@ -52,32 +49,6 @@ bool TcpServer::initialize(uint16 port)
return initialized = true; return initialized = true;
} }
TcpServer::TcpServer()
{
initialize(); // initialize with the default port
}
TcpServer::TcpServer(uint16 port)
{
initialize(port);
}
TcpServer::~TcpServer()
{
freeaddrinfo(result);
WSACleanup();
Utility::Delete(result);
}
void TcpServer::Shutdown()
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
(*it).Shutdown();
clients.erase(it);
}
}
bool TcpServer::StartServer(bool accept_connections) bool TcpServer::StartServer(bool accept_connections)
{ {
if (listen(server_tcp_socket, SOMAXCONN) == SOCKET_ERROR) if (listen(server_tcp_socket, SOMAXCONN) == SOCKET_ERROR)
@ -95,12 +66,6 @@ bool TcpServer::StartServer(bool accept_connections)
return true; return true;
} }
void TcpServer::AcceptConnections()
{
running = true;
std::async(std::launch::async, &accept_connections, this);
}
void TcpServer::accept_connections(TcpServer *server) void TcpServer::accept_connections(TcpServer *server)
{ {
while (server->running) while (server->running)
@ -123,168 +88,9 @@ void TcpServer::accept_connections(TcpServer *server)
} }
} }
void TcpServer::process_client_messages(TcpServer *server, TcpClient & client) void TcpServer::shutdown_internal()
{ {
while (server->running) freeaddrinfo(result);
{ WSACleanup();
NetworkMessage message(client.ReceiveMessage()); Utility::Delete(result);
if (message.valid)
server->SendMessage(message);
}
}
void TcpServer::process_message(TcpServer * server, const NetworkMessage & message)
{
if (message.valid)
server->SendMessage(message);
}
void TcpServer::SendMessage(const NetworkMessage & message)
{
switch (message.distribution_mode)
{
case All: // this will send the message to all except the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender != client.GetID())
client.SendMessage(message);
}
OnMessage(message);
break;
}
case AllAndMe: // this will send the message to EVERYONE including the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
OnMessage(message);
break;
}
case Server: // this will only send the message to the server
{
if (message.tag == DISCONNECT)
CloseSocket(message.sender);
OnMessage(message);
break;
}
case Others: // this will send the message to others, excluding server and the user that sent it
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
client.SendMessage(message);
}
break;
}
case ID: // this will send the message to a specific id
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (message.sender == client.GetID())
{
client.SendMessage(message);
break;
}
}
break;
}
}
}
uint16 TcpServer::AllocateID() // this function is only used in the AddToClientsList function
{
for (uint16 i = 1; i < max_connections; ++i)
{
bool flag = true;
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (client.GetID() == i)
{
flag = false;
break;
}
}
if (flag)
return i;
}
return 0;
}
void TcpServer::AddToClientsList(TcpClient & client_socket)
{
uint16 id = AllocateID();
if (id > 0)
{
client_socket.SetID(id);
clients.emplace_back(client_socket);
AcceptConnection(client_socket);
}
else
{
if (Config::GetUsingConsole())
std::cout << "No available ID's" << std::endl;
RejectConnection(client_socket);
}
}
void TcpServer::RejectConnection(TcpClient &client)
{
Handshake handshake(client.GetID(), ConnectionCode::Reject);
client.SendBytes(Handshake::EncodeHandshake(handshake));
CloseSocket(client);
}
void TcpServer::AcceptConnection(TcpClient & client)
{
Handshake handshake(client.GetID(), ConnectionCode::Accept);
client.SendBytes(Handshake::EncodeHandshake(handshake));
}
void TcpServer::CloseSocket(TcpClient & client)
{
bool removed;
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient it_client = *it;
if (client.GetID() == it_client.GetID())
{
clients.erase(it);
removed = true;
}
}
if (removed)
{
NetworkMessage message;
message.sender = -1;
message.distribution_mode = ID;
message.destination_id = client.GetID();
message.tag = DISCONNECT;
SendMessage(message);
}
}
void TcpServer::CloseSocket(uint16 id)
{
TcpClient client = GetClientByID(id);
if (client.GetID() != -2)
CloseSocket(client);
}
const TcpClient & TcpServer::GetClientByID(uint16 id)
{
for (std::vector<TcpClient>::iterator it = clients.begin(); it != clients.end(); ++it)
{
TcpClient client = *it;
if (client.GetID() == id)
return client;
}
return TcpClient();
} }

View File

@ -3,8 +3,6 @@
#include <future> #include <future>
#undef SendMessage
bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port) bool VoidNetClientAPI::Connect(const std::string &ip, uint16 port)
{ {
client.SetIP(ip); client.SetIP(ip);
@ -39,6 +37,8 @@ void VoidNetClientAPI::SendMessageToAllAndMe(byte tag, byte subject, void *data)
void VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data) void VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id, byte tag, byte subject, void *data)
{ {
if (tag != CONNECT && tag != DISCONNECT)
{
NetworkMessage message; NetworkMessage message;
message.tag = tag; message.tag = tag;
message.subject = subject; message.subject = subject;
@ -47,19 +47,16 @@ void VoidNetClientAPI::SendMessage(byte distribution_mode, uint16 destination_id
message.sender = id; message.sender = id;
message.destination_id = destination_id; message.destination_id = destination_id;
client.SendMessage(message); client.SendMessage(message);
}
} }
void VoidNetClientAPI::Receive() void VoidNetClientAPI::Receive()
{ {
std::async(std::launch::async, &process_all_data); std::async(std::launch::async, &client.ReceiveMessages);
}
void VoidNetClientAPI::process_all_data()
{
client.ReceiveMessages();
} }
void VoidNetClientAPI::Disconnect() void VoidNetClientAPI::Disconnect()
{ {
receive = false; receive = false;
SendMessageToServer
} }