Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
Updated TODO file
TcpClient: Added parameterless contructor, id is now -2 by default which is invalid, Added SendBytes method for C style arrays
TcpServer: Added 2 CloseSocket function, one for TcpClient and another one for id, also added GetClientByID
client is now declared on the stack in VoidNetClient
Made Serializer code smaller, still need to integrate a compressor
Fixed NetworkBuffer include
Fixed some data types
TcpClient: Added SendBytes, SetOnDisconnectCallback, SetOnConnectCallback, SetOnMessageCallback methods and made callback std::function's private and fixed some method implementations
Added AcceptConnection on TcpServer
Fixed TcpServer AddToClientsList
Shutdown function added to TcpClient
Shutdown function added to TcpServer
Renamed socket to server_tcp_socket in TcpServer
Implemented ConfigReader class
Private methods dont have capital letters and are words are separated by underscores
Added id's to TcpClient's class
Removed ptr from TcpClient and Server
Worked on TcpServer
Theres now a default server port
Added ReceiveMessage function to TcpClient to receive only 1 message
Fixed VoidNetClientAPI Receive function