NetworkMessage->GetData fixed
Plugin -> Splitted message types
PluginManager is now thread safe
TcpConnection added list of events
Properly handling disconnection now
Fixed bug in Socket with error translation
It crashes when it exits, i think it has something to do with shared ptrs or something
Removed Message Queue
Sending and receiving is now in one thread (gotta make them separate)
Created a very crude Plugin System
Renamed AllAndMe to AllAndServer
TcpClient: added close_connection to shutdown the connection on both send and receive
TcpServer: changed clients list initialization from constructors to using the reserve function
Removed windows specific files since the code is the same for linux
UdpClient: added basic methods to interact with the variables of that class, added initialization and started with sending and receiving messages
UdpServer: added initialization and basic variables
Utility: added a bunch of methods to the StringConverter utility class
VoidNetClientAPI: SendMessage now checks if message is not an handshake
Added IS_HANDSHAKE macro to check if a NetworkMessage is a handshake easier
Utility: All From... methods are now ToBytes
replaced emplace_back to insert since it was not compiling correcly
Added a new ConnectionCode - Close
TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class
Added a new method to Utility::StringConverter - FromString
Changed NetworkMessage conversions to allow Handshake conversions
NetworkMessage: if subject is 1 then the NetworkMessage is a handshake
I may be missing something but im going to check it
I may be overcomplicating this but i want to make it as simple as possible xD
TcpClient and TcpServer are now structs intead of classes
Starting with UdpClient
Added 2 new methods to StringConverter: Split and Trim
ConfigReader: Changed ReadNodes return type to void, parameter of operator [] is now a std::string
Starting with the VoidNetServer class which is an all in one for Tcp and Udp
Finally implemented the methods for the ConfigReader
Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
Removed NetworkBuffer variable in NetworkMessage
TcpClient DataAvailable parameter type is now int32
Fixed NetworkMessage::EncododeMessage to put the size in the Buffer's header and to validate and fixed DecodeMessage to check the buffer's valid variable
Fixed some methods in TcpClientWindows
InternalTags cant be higher than 255 because they will be converted to byte
added new ToString method in Utility::StringConverter
Server now closes the connection better
Updated TODO file
TcpClient: Added parameterless contructor, id is now -2 by default which is invalid, Added SendBytes method for C style arrays
TcpServer: Added 2 CloseSocket function, one for TcpClient and another one for id, also added GetClientByID
client is now declared on the stack in VoidNetClient
Made Serializer code smaller, still need to integrate a compressor
Fixed NetworkBuffer include
Fixed some data types
TcpClient: Added SendBytes, SetOnDisconnectCallback, SetOnConnectCallback, SetOnMessageCallback methods and made callback std::function's private and fixed some method implementations
Added AcceptConnection on TcpServer
Fixed TcpServer AddToClientsList
Changed all byte pointers to vectors
NetworkMessage: DecodeMessage and EncodeMessage are now static
TcpClient: Fixed OnMessage function
NetworkMessage: merged both private methods into 1 method
Shutdown function added to TcpClient
Shutdown function added to TcpServer
Renamed socket to server_tcp_socket in TcpServer
Implemented ConfigReader class
Private methods dont have capital letters and are words are separated by underscores
Added id's to TcpClient's class
Removed ptr from TcpClient and Server
Worked on TcpServer
Theres now a default server port
Added ReceiveMessage function to TcpClient to receive only 1 message
Fixed VoidNetClientAPI Receive function
Callbacks are done - maybe ill add a few more later - i dont know if they will work correctly yet
Fixed the Serialization class
Added internal tags - for now it only has CONNECT and DISCONNECT - maybe ill add more later
Fixed some data type parameters in some functions