Commit Graph

10 Commits

Author SHA1 Message Date
9d1c518610 Added conversion from Handshake to NetworkMessage and vice versa
Added a new ConnectionCode - Close
TcpServer: AddToClientsList and AllocateID are now called add_to_clients_list and allocate_id respectively and are now private, removed SendHandshake method - we now use SendMessage method and the HandshakeToNetworkMessage method in the Handshake class
Added a new method to Utility::StringConverter - FromString
Changed NetworkMessage conversions to allow Handshake conversions
NetworkMessage: if subject is 1 then the NetworkMessage is a handshake
I may be missing something but im going to check it
I may be overcomplicating this but i want to make it as simple as possible xD
2016-08-18 15:08:51 +01:00
2314e862b1 Added a new type: longlong
TcpClient and TcpServer are now structs intead of classes
Starting with UdpClient
Added 2 new methods to StringConverter: Split and Trim
ConfigReader: Changed ReadNodes return type to void, parameter of operator [] is now a std::string
Starting with the VoidNetServer class which is an all in one for Tcp and Udp
Finally implemented the methods for the ConfigReader
2016-08-16 00:22:10 +01:00
e5ca02be0d TcpServer's OnMessage is now an vector called OnMessageFunctions, each plugin will occupy an index in this vector
Readded receive_data method to VoidNetClient.hpp
Minor fixes
2016-08-15 17:46:29 +01:00
8ceefbd9fe Added a bunch of undefs to Defs.hpp
Hanshake now has distribution_mode
Removed all the undef SendMessage and redefenitions, we are undefing it in Defs.hpp and we are now defing it back
Added SendHanshake GetMaxConnections SetMaxConnections and shutdown_internal methods in TcpServer.hpp and changed AcceptConnection parameter to uint16
Removed process_all_data method in VoidNetClient.hpp
Placed some functions that are OS independent in main cpp files to prevent the DRY concept
Fixed receive_data_array method in TcpClientWindows.cpp
VoidNetClientAPI::SendMessage now checks if tags dont have the CONNECT or DISCONNECT value because thats reserved to the server
2016-08-15 17:26:50 +01:00
bcf8ea1919 Changed message handling in TcpServer 2016-08-11 17:57:21 +01:00
81a065b98b Removed Tags file
Updated TODO file
TcpClient: Added parameterless contructor, id is now -2 by default which is invalid, Added SendBytes method for C style arrays
TcpServer: Added 2 CloseSocket function, one for TcpClient and another one for id, also added GetClientByID
client is now declared on the stack in VoidNetClient
Made Serializer code smaller, still need to integrate a compressor
2016-08-01 14:22:59 +01:00
0ac8b4f6e8 Added Handshake class
Fixed NetworkBuffer include
Fixed some data types
TcpClient: Added SendBytes, SetOnDisconnectCallback, SetOnConnectCallback, SetOnMessageCallback methods and made callback std::function's private and fixed some method implementations
Added AcceptConnection on TcpServer
Fixed TcpServer AddToClientsList
2016-08-01 00:28:22 +01:00
c83b4101d0 New configuration variable, log_to_file
Shutdown function added to TcpClient
Shutdown function added to TcpServer
Renamed socket to server_tcp_socket in TcpServer
Implemented ConfigReader class
2016-07-23 12:35:20 +01:00
6fa7872a6d Added Connection Codes
Private methods dont have capital letters and are words are separated by underscores
Added id's to TcpClient's class
Removed ptr from TcpClient and Server
Worked on TcpServer
Theres now a default server port
Added ReceiveMessage function to TcpClient to receive only 1 message
Fixed VoidNetClientAPI Receive function
2016-07-22 00:32:53 +01:00
5bf0aebf0f Added TcpServer header, source file and added file for tcp server windows implementation
Excluded OS specific files from build
2016-07-21 10:15:28 +01:00